Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-24 | PSP2: Set Touchpad Mouse Mode option default to off | rsn8887 | |
2018-01-24 | PSP2: Enable rear touch only when Touchpad Mouse Mode is on | rsn8887 | |
2018-01-24 | PSP2: Increase direct touch accuracy | rsn8887 | |
2018-01-24 | PSP2: More settings for touch (direct touch on/off, pointer speed) | rsn8887 | |
2018-01-23 | PSP2: Implement touch controls (front and back panel) | rsn8887 | |
2018-01-17 | SURFACESDL: Remove erroneous override declarations | rsn8887 | |
2018-01-17 | PSP2: remove code duplication in psp2 graphicsmanager | rsn8887 | |
2018-01-14 | SYMBIAN: Set install version to 2.0.0 | Fiodar Stryzhniou | |
2018-01-14 | SYMBIAN: Add missed brace | Fiodar Stryzhniou | |
2018-01-14 | SYMBIAN: Hide warnings from system headers | Fiodar Stryzhniou | |
2018-01-13 | Merge pull request #1097 from bgK/vkeybd-data-path | Bastien Bouclet | |
VKEYBD: Fallback to SearchMan when loading keyboard packs | |||
2018-01-13 | SDL: Scale the joystick mouse speed with the vertical window size | Bastien Bouclet | |
The mouse cursor now moves across the screen in a similar amount of time irrespective of the display resolution. | |||
2018-01-12 | GRAPHICS: Fix rounding error when using non-integral scaling | Tarek Soliman | |
When a non-integral scaling was being used, x and/or y cursor position would be one less than what it should be. Fixes Trac#10401 Thanks snover! | |||
2018-01-05 | PSP: fix bit shifts of cursor x/y, fix too-slow cursor | rsn8887 | |
2018-01-04 | PSP: adjust cursor refresh to better match speed it had before it became smooth | rsn8887 | |
2018-01-04 | PSP: support mouse speed/joy deadzone options and smooth cursor motion | rsn8887 | |
2018-01-03 | PSP: Use aspect correction checkbox instead of extra graphics modes | rsn8887 | |
2018-01-03 | Merge pull request #1090 from bgK/remove-zaurus-yopy | Bastien Bouclet | |
PORTS: Remove the Zaurus and Yopy ports | |||
2018-01-01 | ALL: Bump copyright year. 2018! | Eugene Sandulenko | |
2017-12-29 | PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio | D G Turner | |
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before. | |||
2017-12-28 | BACKENDS: Remove vkeybdpath override from some ports | Bastien Bouclet | |
DATA_PATH is now search when loading virtual keyboard files, the overrides are no longer required. | |||
2017-12-28 | VKEYBD: Fallback to SearchMan when loading keyboard packs | Bastien Bouclet | |
2017-12-27 | SDL: Add debug traces for joystick hotplug | Bastien Bouclet | |
2017-12-26 | PS3: Stop using SDL mouse focus events to detect the XMB | Bastien Bouclet | |
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340. | |||
2017-12-26 | PSP2: Add controller config, remove joystick event handling | rsn8887 | |
2017-12-26 | SDL: Add support for joystick hotplug | Bastien Bouclet | |
Fixes #10366. | |||
2017-12-26 | SDL: Only enable joystick related features when joysticks are enabled | Bastien Bouclet | |
Fixes #9714. | |||
2017-12-26 | PSP2: Remove identical to base class joystick axis event handling | Bastien Bouclet | |
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet | |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet | |
Symbian was the only user of that code. | |||
2017-12-26 | PS3: Remove gamepad button mapping | Bastien Bouclet | |
SDL_PSL1GHT now supports the GameController API. ScummVM's default mapping is now used. | |||
2017-12-26 | SDL: Initial support for game controllers | Bastien Bouclet | |
The button mapping is that of the Vita port Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com> | |||
2017-12-19 | PORTS: Remove the Zaurus port | Bastien Bouclet | |
There was never an official release. The last unofficial release of ScummVM was 0.6.0. Production ceased in 2007. | |||
2017-12-19 | PORTS: Remove the Yopy PDA port | Bastien Bouclet | |
No official release was ever done for that platform. Production ceased in 2005. | |||
2017-12-15 | BUILD: Check if posix_spawn is available in configure | Thierry Crozat | |
2017-12-14 | POSIX: Fix compilation with some old macOS SDKs | Thierry Crozat | |
2017-12-14 | POSIX: Do not hang ScummVM when opening a browser | Colin Snover | |
If the call used to open the browser does not return until the browser is closed, this would previously cause ScummVM to hang. Since we are using waitpid now, we can avoid hanging by telling waitpid to not block on a child which has not exited. | |||
2017-12-14 | POSIX: Fix CVE-2017-17528 | Colin Snover | |
2017-12-13 | MAEMO: Update debian/changelog | Tarek Soliman | |
2017-12-10 | SDL: Enable the startup fullscreen hack for X11 only | Bastien Bouclet | |
It causes problems on AmigaOS and Linux/SDL2/Vivante | |||
2017-12-03 | ALL: Remove obsolete register keyword | Colin Snover | |
The register keyword was deprecated from the C++11 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>, and removed from the C++17 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so cannot exist in a well-formed C++17 program. It has never done anything in GCC <https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html> and because of the way it is specified in the standard, it is “as meaningful as whitespace” <http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>. The one remaining use of the register keyword is in the DS backend, where it is used to create a local register variable using the non-standard GCC Extended Asm feature. Closes gh-1079. | |||
2017-12-03 | SDL: Fix memory corruption when switching to/from 32-bit cursors | Colin Snover | |
When a 32-bit cursor has the same size as an 8- or 16-bit cursor, the mouse surfaces were not being regenerated even though the 32-bit cursors have a different memory requirement. This lead to memory corruption as an inappropriate surface would be used for the other type of cursor. The shoe-horned 32-bit cursor support is clearly showing its scrappy nature here and probably ought to be revisited in the future if the SurfaceSdl graphics manager sticks around. Fixes Trac#10349, Trac#10350, Trac#10351. | |||
2017-12-02 | PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria) | rsn8887 | |
2017-12-02 | PSP2: fix odd resolutions on PSP2, fixes Phantasmagoria | rsn8887 | |
2017-12-01 | BACKENDS: Fix shake position getting stuck | Colin Snover | |
If a game is doing a screen shake (for example, DOTT when the stereo is on), and the user does an RTL, the screen shake offset may get stuck if the engine does not reset it on shutdown. To avoid this in all cases, just always reset the screen shake whenever the graphics manager is told to switch to a new graphics mode. | |||
2017-11-29 | MAEMO: Update debian/changelog | Tarek Soliman | |
2017-11-30 | RELEASE: This is 2.1.0git | Thierry Crozat | |
2017-11-29 | SDL: Don't use the window size hint for fullscreen | Bastien Bouclet | |
Prevents the opengl backend from changing mode when entering fullscreen for games with a window size hint. Fixes #10335. Closes gh-1074. | |||
2017-11-28 | RISCOS: Improve detection of absolute paths | Cameron Cawley | |
2017-11-28 | RISCOS: Fix using filenames with spaces | Cameron Cawley | |