Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-05 | BUILD: Add the licence file for the Source Code Pro font | Bastien Bouclet | |
2019-05-01 | DS: Replace strlcpy with Common::strlcpy | Cameron Cawley | |
2019-05-01 | PSP2: Fix warning | Cameron Cawley | |
2019-04-30 | RISCOS: Add Drag and Drop support | Cameron Cawley | |
2019-04-30 | GUI: Support adding games via Drag and Drop | Cameron Cawley | |
2019-04-28 | POSIX: Clean up formatting | Cameron Cawley | |
2019-04-25 | PSP: remove legacy-libs, not needed with the updated psp toolchain | rsn8887 | |
2019-04-21 | MACOSX: Improve opening files from the Help menu | Thierry Crozat | |
Now in addition to rtf extension and no extension, it also looks for the html and md extensions. Also unless the extension is RTF or HTML, which are widely recognized, it explicitely indicate that the file should be open with TextEdit. This fixes bug #10938, with opening the README and NEWS file from the Help menu failing when the bundle was compiled without using pandoc and thus the only files available are the markdown ones. Support for the html extension is to prepare for a future change to have a nicer README than the plain text one. | |||
2019-04-20 | ANDROID: Add a pthreads-based mutex manager | Cameron Cawley | |
2019-04-18 | RISCOS: Support creating a StrongHelp manual | Cameron Cawley | |
2019-04-16 | POSIX: Move implementation of exists, isReadable and isWritable into ↵ | Cameron Cawley | |
posix-fs.cpp | |||
2019-04-15 | RISCOS: Move the path conversion functions into a separate file | Cameron Cawley | |
2019-04-15 | WINCE: Fix compilation | Cameron Cawley | |
2019-04-12 | ANDROID: Factor event pushing into pushEvent | Cameron Cawley | |
Originally from ResidualVM. | |||
2019-04-12 | ANDROID: Move event types to a separate file | Cameron Cawley | |
Originally from ResidualVM. | |||
2019-04-11 | AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad ↵ | Hubert Maier | |
usage (#1551) SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii *reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed* (original description) is causing the numpad to play dead completely on AmigaOS4 (no matter if numlock is active or not). This is a workaround for the SCUMM engine, where keycodes are mixed with ASCII codes. Check commit f5ed14e93d85b638c8e49468b2885c1278d56d20 for reference. Fixes bug #10558. Tested with both SDL1 and 2 on AmigaOS4 and with both Indiana Jones games. | |||
2019-04-07 | BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto | Cameron Cawley | |
2019-04-05 | RISCOS: Log messages using !Reporter | Cameron Cawley | |
2019-04-04 | WIN32: Ensure the translated dialog strings are using the correct encoding | Cameron Cawley | |
2019-04-02 | SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTER | Cameron Cawley | |
2019-04-02 | BACKENDS: Add gray20 color to our XPM icon parser | Matan Bareket | |
We don't change the icon that often but there's much more x11 colors than just black and gray20 that we may end up having in the XPM file | |||
2019-04-02 | BACKENDS: Fix compilation with SDL_Net enabled and cloud support disabled | Cameron Cawley | |
2019-04-02 | BUILD: Convert the NEWS.md file if pandoc is installed | Cameron Cawley | |
2019-04-02 | DS: Fix icon formats to work with ndstool | Matan Bareket | |
2019-04-02 | BUILD: Update Bada and DS graphics | Matan Bareket | |
2019-04-02 | BUILD: Update logos and icons on ports | Matan Bareket | |
2019-04-02 | BUILD: Update default theme to use remastered | Matan Bareket | |
2019-03-31 | SDL: Fix compilation without 16 bit colour support | Cameron Cawley | |
2019-03-25 | SDL: Remove outdated comment | Cameron Cawley | |
2019-03-10 | SDL: Wrap the full screen toggle code into a separate function | Filippos Karapetis | |
2019-03-10 | SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522) | Cameron Cawley | |
2019-03-09 | JANITORIAL: Update all scummvm.org URLS to use https | Cameron Cawley | |
2019-03-03 | ALL: Bump copyright year to 2019 | Lothar Serra Mari | |
2019-03-03 | SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormat | Cameron Cawley | |
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley | |
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley | |
2019-02-21 | BUILD: Improve rules for compiling Windows resource scripts | Cameron Cawley | |
2019-02-16 | IOS: Add support for three finger swipes up/down for showing/hiding software ↵ | Jonny Bergström | |
keyboard | |||
2019-02-16 | IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard | Thierry Crozat | |
2019-02-13 | DINGUX: Fix dinguxsdl graphics backend | gameblabla | |
2019-01-05 | COMMON: Remove usage of ScopedPtr in OutSaveFile | Bastien Bouclet | |
It's not very useful. However this is mostly to test the theory that the build failure we've been experiencing in engines/scumm/he/logic/football.cpp with the osx builder on buildbot is related to the size of the intermediary assembly source file. | |||
2018-12-25 | BUILD: Copy README.md instead of README | Matan Bareket | |
2018-12-25 | BUILD: Add fonts.dat to packaging rules | Cameron Cawley | |
2018-12-17 | COMMON: Rename enum variable for native browser feature | Thierry Crozat | |
There was a typo in the name (missing 'r' in browser). | |||
2018-12-17 | WIN32: Always include windows.h before util.h | SupSuper | |
This avoids Windows trying to stomp our definition of ARRAYSIZE | |||
2018-12-17 | WIN32: Fix libcurl redefining ARRAYSIZE | SupSuper | |
libcurl pulls in Windows headers, so let's include it first to avoid clashing with common headers | |||
2018-12-17 | WIN32: Move all ARRAYSIZE undefs to util.h | SupSuper | |
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own | |||
2018-12-16 | WIN32: Fix build after the addition of SHGetFolderPath() | Filippos Karapetis | |
2018-12-16 | BACKENDS: Add kFeatureNativeFileBowserDialog | Thierry Crozat | |
2018-12-16 | WIN32: Use SHGetFolderPath to get the location of the Application Data ↵ | Cameron Cawley | |
folder (#1449) |