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AgeCommit message (Expand)Author
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Implements scalersVincent Bénony
2016-01-06IOS: Scales the GUI for the iPad ProVincent Bénony
2016-01-06IOS: Better resolution handlingVincent Bénony
2016-01-06IOS: Removes a global variableVincent Bénony
2016-01-06IOS: Fixes memory leakVincent Bénony
2016-01-06IOS: Move declarations in the common header fileVincent Bénony
2016-01-06IOS: Avoid subclassing UIApplication, and handle multitaskingVincent Bénony
2016-01-06IOS: Wrong deallocator calledVincent Bénony
2016-01-06IOS: Renames iOS7 classes to avoid confusionVincent Bénony
2016-01-06IOS: Removes new generic syntax to be able to compile with older clang toolchainVincent Bénony
2016-01-06IOS: Updates compilation instructionsVincent Bénony
2016-01-06IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)Vincent Bénony
2016-01-06IOS: Remove extra commaVincent Bénony
2016-01-06IOS: Fixes a typoVincent Bénony
2016-01-06ISO: Updates instructions for command line compilationVincent Bénony
2016-01-06IOS: Clean the path of the Savegames directoryVincent Bénony
2016-01-06IOS: Fixes a crash on startup on iOS 7Vincent Bénony
2016-01-06IOS: Replaces spaces with tabsVincent Bénony
2016-01-06IOS: Updates the compilation instructionsVincent Bénony
2016-01-06IOS: Moves the compilation instructions in the platform directoryVincent Bénony
2016-01-06IOS: Fixes tabsVincent Bénony
2016-01-06IOS: Fixes rotation and event handlingVincent Bénony
2016-01-06IOS: Uses the chroot filesystemVincent Bénony
2016-01-06IOS: Adds a getter for the touchpad modeVincent Bénony
2016-01-06IOS: Fixes the virtual keyboardVincent Bénony
2016-01-06IOS: Added a chroot like filesystemVincent Bénony
2016-01-01ALL: Update copyright yearsEugene Sandulenko
2015-12-18SDL: Implement initial support for resizable window with SDL2.Johannes Schickel
2015-12-16OSX: Fix menus when using SDL2Thierry Crozat
2015-12-15PS3: Set the default audio output rate to 48000 HzBastien Bouclet
2015-12-15PS3: Remove the SDL2 mixer manager.Bastien Bouclet
2015-12-15SDL: Ensure the audio sample format is supportedBastien Bouclet
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
2015-12-14WIN32: Fix building for (some) MinGW64 toolchains.Johannes Schickel
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel