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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-01-06
IOS: Updates compilation instructions
Vincent Bénony
2016-01-06
IOS: Implements scalers
Vincent Bénony
2016-01-06
IOS: Scales the GUI for the iPad Pro
Vincent Bénony
2016-01-06
IOS: Better resolution handling
Vincent Bénony
2016-01-06
IOS: Removes a global variable
Vincent Bénony
2016-01-06
IOS: Fixes memory leak
Vincent Bénony
2016-01-06
IOS: Move declarations in the common header file
Vincent Bénony
2016-01-06
IOS: Avoid subclassing UIApplication, and handle multitasking
Vincent Bénony
2016-01-06
IOS: Wrong deallocator called
Vincent Bénony
2016-01-06
IOS: Renames iOS7 classes to avoid confusion
Vincent Bénony
2016-01-06
IOS: Removes new generic syntax to be able to compile with older clang toolchain
Vincent Bénony
2016-01-06
IOS: Updates compilation instructions
Vincent Bénony
2016-01-06
IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)
Vincent Bénony
2016-01-06
IOS: Remove extra comma
Vincent Bénony
2016-01-06
IOS: Fixes a typo
Vincent Bénony
2016-01-06
ISO: Updates instructions for command line compilation
Vincent Bénony
2016-01-06
IOS: Clean the path of the Savegames directory
Vincent Bénony
2016-01-06
IOS: Fixes a crash on startup on iOS 7
Vincent Bénony
2016-01-06
IOS: Replaces spaces with tabs
Vincent Bénony
2016-01-06
IOS: Updates the compilation instructions
Vincent Bénony
2016-01-06
IOS: Moves the compilation instructions in the platform directory
Vincent Bénony
2016-01-06
IOS: Fixes tabs
Vincent Bénony
2016-01-06
IOS: Fixes rotation and event handling
Vincent Bénony
2016-01-06
IOS: Uses the chroot filesystem
Vincent Bénony
2016-01-06
IOS: Adds a getter for the touchpad mode
Vincent Bénony
2016-01-06
IOS: Fixes the virtual keyboard
Vincent Bénony
2016-01-06
IOS: Added a chroot like filesystem
Vincent Bénony
2016-01-01
ALL: Update copyright years
Eugene Sandulenko
2015-12-18
SDL: Implement initial support for resizable window with SDL2.
Johannes Schickel
2015-12-16
OSX: Fix menus when using SDL2
Thierry Crozat
2015-12-15
PS3: Set the default audio output rate to 48000 Hz
Bastien Bouclet
2015-12-15
PS3: Remove the SDL2 mixer manager.
Bastien Bouclet
2015-12-15
SDL: Ensure the audio sample format is supported
Bastien Bouclet
2015-12-15
PS3: Make use of an updated SDL2 version
Bastien Bouclet
2015-12-14
OPENGL: Smooth mouse experience when black bars are visible.
Johannes Schickel
2015-12-14
WIN32: Fix building for (some) MinGW64 toolchains.
Johannes Schickel
2015-12-13
SDL: Slight formatting fixes.
Johannes Schickel
2015-12-13
OPENGLSDL: Set proper mouse emulation dimensions.
Johannes Schickel
2015-12-13
SDL: Fix mouse emulation with SDL2.
Johannes Schickel
2015-12-13
OPENGL: Limit scissor override to invisible overlay.
Johannes Schickel
2015-12-13
SDL: Fix warpMouse for SDL2.
Johannes Schickel
2015-12-12
OPENGL: Implement black borders using scissor test.
Johannes Schickel
2015-12-12
OPENGL: Only redraw screen when actual changes happened.
Johannes Schickel
2015-12-12
OPENGL: Refactor screen refresh handling.
Johannes Schickel
2015-12-12
OPENGL: Fix include guard name.
Johannes Schickel
2015-12-08
Merge branch 'rpi-sdl2'
Johannes Schickel
2015-12-08
SDL/DISPMANX: Remove dispmanx graphics output.
vanfanel
2015-12-08
OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.
vanfanel
2015-12-08
SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent graphics stretching in fullscreen when using SDL2.
Johannes Schickel
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