Age | Commit message (Collapse) | Author |
|
|
|
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback.
This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
|
|
The Windows taskbar manager uses VerSetConditionMask and VerifyVersionInfo to check for Windows 7 or later
before enabling the taskbar integration features. Those functions did not appear until Windows 2000, so we
have to check for them at runtime.
|
|
|
|
|
|
|
|
|
|
|
|
add CLSID_ShellLink definition
|
|
PS3 Port
|
|
|
|
by initializing the buffers to 0
|
|
|
|
- Replace UNIX by POSIX
- Move unity include to cpp file
- Add exception for unistd.h and time.h headers
|
|
versions of mingw64
|
|
Taskbar integration
|
|
|
|
|
|
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
|
|
|
|
|
|
|
|
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
|
|
|
|
purpose.
Hopefully I catched all uses of the old name in our ports...
|
|
DefaultEventManager.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We now look for an iconsPath configuration variable with the path to the icons folder.
In addition, we look if there is an "icons" subfolder (useful when using extrapath to store icons)
|
|
|
|
|
|
|
|
integration is not enabled
|
|
It was missing an include for scummsys.h and so couldn't find the defines
|
|
|
|
Unity is not going to provide a way to set a custom overlay icon
(the emblem API is being replaced by a simple urgent state)
|
|
|
|
- Show the number of found games when using the massadd dialog
|