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2016-03-16OPENGL: Make Context::reset explicitly reset state.Johannes Schickel
2016-03-16OPENGL: Slight simplifcation for opengl-func.h usage.Johannes Schickel
2016-03-16OPENGLSDL: Destroy GL context on exit with SDL2.Johannes Schickel
2016-03-16OPENGL: Handle destruction gracefully when no context is setup.Johannes Schickel
2016-03-16OPENGL: Add support for shaders with GL contexts.Johannes Schickel
2016-03-16OPENGL: Reset context description on context destroy.Johannes Schickel
2016-03-16OPENGL: Reset full context structure.Johannes Schickel
2016-03-16OPENGL: Support GLES2 contexts.Johannes Schickel
2016-03-16OPENGL: Typo.Johannes Schickel
2016-03-16OPENGL: Simplify orthogonal projection setup.Johannes Schickel
2016-03-16OPENGLSDL: Slight cleanup.Johannes Schickel
2016-03-16OPENGL: Simplify context type setting.Johannes Schickel
2016-03-16OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.Johannes Schickel
2016-03-16OPENGL: Support RGB555 for OpenGL ES output.Johannes Schickel
This mode should *not* be used by any new engines/code. If someone is going to use it and says it works with the OpenGL output, please make them wear a red uniform and beam them onto a remote planet.
2016-03-16OPENGL: Allow runtime specification of OpenGL mode.Johannes Schickel
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time.
2016-03-16OPENGL: Remove support for ARGB8888.Johannes Schickel
This used to be used by Sword25. Since it is not supported by GLES and no engine code uses it we drop support. Hopefully, this helps people to realize they should not use that format in their engine.
2016-03-16OPENGL: Rename GLCALL to GL_CALL.Johannes Schickel
2016-03-16OPENGL: Resolve OpenGL functions on run-time.Johannes Schickel
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested.
2016-03-16OPENGL: Define GLCALL in opengl-sys.h.Johannes Schickel
debug.h is now always included and all calls should be made through GLCALL.
2016-03-16OPENGL: Add functionality to query OpenGL functions on runtime.Johannes Schickel
This can and will be used for future extension usage support. Tizen changes have been untested.
2016-03-16OPENGL: Refactor GL extension handling slightly.Johannes Schickel
2016-03-15MACOSX: Add comment about track ID search loop.Johannes Schickel
2016-03-15LINUX: Guard Linux audio CD code.Johannes Schickel
2016-03-15MACOSX: Guard audio cd code by define check.Johannes Schickel
2016-03-15MACOSX: Replace manual uint parsing by strtol.Johannes Schickel
2016-03-14WIN32: Cleanup header includes for AudioCD code.Johannes Schickel
2016-03-14WIN32: Supply required DDK headers for older MSVC.Johannes Schickel
Header file taken from MinGW's w32api 4.0.3.
2016-03-13WIN32: Fix compilation with MinGW-w64.Johannes Schickel
2016-03-13WIN32: Guard AudioCD code by WIN32 check.Johannes Schickel
2016-03-13WIN32: Silence warning in AudioCD code.Johannes Schickel
2016-03-13WIN32: Fix AudioCD compilation.Johannes Schickel
2016-03-13BACKENDS: Fill buffer at start of AudioCD playback.Johannes Schickel
As suggested by clone2727.
2016-03-13POSIX: Cleanup AudioCD manager creation.Johannes Schickel
2016-03-13BACKENDS: Add ScummVM license header for AudioCD code.Johannes Schickel
As discussed with clone2727.
2016-03-13SDL: Get rid of reference to SDL 1.3.Johannes Schickel
We only support SDL 1.2 and SDL 2.
2016-03-13BACKENDS: Formatting fixes.Johannes Schickel
2016-03-13BACKENDS: Switch to CDROMREADRAW for Linux audio CDMatthew Hoops
CDROMREADAUDIO seems to crash the kernel when ejecting while playing. Let's try to avoid that.
2016-03-13BACKENDS: Switch to a common base class for threaded audio CD streamsMatthew Hoops
2016-03-13BACKENDS: Only expose one set of functions for AudioCDManagerMatthew Hoops
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13BACKENDS: Add support for opening a CD on Mac OS X by path or driveMatthew Hoops
2016-03-13BACKENDS: Add support for opening a CD on Windows by driveMatthew Hoops
2016-03-13BACKENDS: Add support for opening a CD on Linux by path or driveMatthew Hoops
2016-03-13BACKENDS: Allow for specifying a drive via the cdrom optionMatthew Hoops
2016-03-13BACKENDS: Use a second thread to assist in buffering Win32 CD audioMatthew Hoops
2016-03-13BACKENDS: Add a Win32 audio CD playerMatthew Hoops
2016-03-13BACKENDS: Use a threading for buffering Linux CD audioMatthew Hoops
2016-03-13BACKENDS: Detect the CD drive from the game's path on LinuxMatthew Hoops
2016-03-13BACKENDS: Add a Linux CD-ROM audio playerMatthew Hoops
2016-03-13BACKENDS: Add a custom Mac OS X CD audio managerMatthew Hoops
Since Mac OS X Carbon/Cocoa API isn't stable (in that it's changed multiple times over the years). Maintaining two versions of the same code (one in some foreign language with overly long names) isn't very appealing to me.
2016-03-13BACKENDS: Use a virtual function for creating the SDL audio CD managerMatthew Hoops