Age | Commit message (Collapse) | Author |
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If user doesn't have a "saves" folder, listing it as a first step of
syncing save files would result in 404 from OneDrive.
OneDriveTokenRefresher handles token-related errors (401), so when it
meets 404, it calls its finishError method. But because there was some
strange behaviour from OneDrive with sending invalid JSON, this method
tries fixing JSON and parsing it again. If it is valid, it calls
non-error method again, and in result we get stack overflow.
In order to fix that, I've added a non-JSON prefix "<irrecoverable>", so
finishError won't be able to parse JSON and thus won't call finishJson
again. Saves syncing callback does check string contents apart from
trying to parse JSON, so it still works and correctly handles the
situation when "saves" directory is missing. But, if needed, code can be
updated to search for the prefix I've added and remove it before parsing
original JSON.
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The warning emitted here was due to debug() call with an empty format
string, so this could have been fixed by replacing this with "%s", "".
However, this change should be better since it avoids the duplication
of the number of file check over several lines and reduces the string
duplication i.e. DRY improvements.
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For more security, newly connected Storage only gets username/used space
information and is disabled until user manually presses the button.
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Refresh token is now passed as custom HTTP header, not in GET parameter,
to prevent them being written into server logs.
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In PR#1754 we've discussed and decided to ignore hidden (having a name
starting with '.') files while syncing saves or downloading game files.
This commit adds a CloudManager method to test whether file should be
ignored, and this method could be extended later if we need to ignore
some other specific file names.
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- added missing 'd' in "%d" in SavesSyncRequest;
- removed trailing ',' in enum in gui/options.h;
- fixed #endif to have // before USE_LIBCURL in gui/options.h.
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- StorageWizardDialog is removed, along with bmps it was using;
- EditTextWidget now accepts custom font in constructor;
- ScrollContainer scrollbar now jumps to top when content height changes
so it's "overscrolled";
- IndexPageHandler now does not awaits for `code` GET-parameter, as
local webserver is no longer used to connect Storages;
- CloudManager and all corresponding Storages are updated to support
disconnecting and to notify about successful connection.
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Not sure if that's really better, but it was really annoying to
copy-paste `delete a; delete b; return;` in every error-handling
section.
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This mostly affects OneDrive saves syncing, because it is the only cloud
provider to return 0 as timestamp of (non-)created file. 0 is treated as
EOF in /saves/timestamps file, thus all timestamps after such 0
timestamps were ignored and files were reuploaded as being "new". This
commit also adds more verbose debug information on SavesSyncRequest
decisions making for easier debugging.
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ConnectionManager used to poll Cloud requests every second, while curl
requests were polled every 1/20th of a second. If curl request was over
at, say, frame #21, corresponding Cloud request would've only work with
that at frame #40 (950 ms later), which was making everything
cloud-related slower than it could be. This commit fixes it by making
Cloud polling period the same as curl polling period, and additionally
raises FPS to 25.
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Something changed and old API endpoint "api.onedrive.com" now does not
work. The other one, "graph.microsoft.com", does, but there were some
other changes in JSON it returns. These changes are also in this commit.
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While refreshing access_token, some cloud providers also pass a new
refresh_token. Google Drive does not, and accepts the same refresh_token
next time. These changes allow this to happen.
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correspondingly
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This fixes bug #10941: Tilde in save path creates "~" folder
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The GLSL version code has been taken from ResidualVM. The variable
'texture' is now a reserved keyword in GLSL 3.00, so it has been
renamed. This fixes compilation issues in AmigaOS4 (PR 1554).
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This imports changes from commit 05f3fe420f20e8e44ed525960fcb713b43d5d0ad
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fopen() fails, but the null handle was passed on to OutSaveFile.
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This is necessary for properly identifying the Return key pressed from
the software or a hardware keyboard, and this was erronously removed
in commit e5709ed.
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This allows to have more buttons than what can be displayed on the
screen, and now to have all the same buttons on iPhone and on iPad.
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Also use the pinch gesture to show/hide the keyboard. Previously
it was using the three fingers swipe up and dowm, which is now
mapped to arrow keys.
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Those keys are not present on the virtual keyboard accessory view.
This should fix bug #10314: LSL7: Unable to open Xqwsts's locker
on iOS.
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