Age | Commit message (Expand) | Author |
2006-08-28 | Oops. some systems are using '\\' instead of '/' fixing that now... | Johannes Schickel |
2006-08-28 | Fixing other FS backends to use the bug fixed version of the POSIX lastPathCo... | Johannes Schickel |
2006-08-28 | Fixing the Windows FS code to not delete the first character of a node, if it... | Johannes Schickel |
2006-08-26 | Don't strip the first character of the filename when FilesystemNode is instan... | Oystein Eftevaag |
2006-08-25 | fix update rect when adjusting ratio (backport) | Kostas Nakos |
2006-08-19 | Fixed bug causing crash during saving in Saga engine, changed audio to low qu... | Neil Millstone |
2006-08-19 | Added build C target to support more engines. | Neil Millstone |
2006-08-18 | fix bugs #1515389 and #1505868 (aka file::exists - dedicated to LordHoto) (ba... | Kostas Nakos |
2006-08-18 | fix smartphone cursor hiding when keyboard up, more logical zone function, go... | Kostas Nakos |
2006-08-04 | Fixed some broken #include's (the PS2 and Symbian may need more fixed, though) | Max Horn |
2006-08-04 | Patch #1527347: Make maemo port compile again | Max Horn |
2006-08-04 | Added new method OSystem::getScreenChangeID(), which can be used by code to t... | Max Horn |
2006-08-03 | Add a logo.bmp to DS port, to fix building. agentq, feel free to replace if t... | James Brown |
2006-07-30 | CinE Engine support (backport) | Kostas Nakos |
2006-07-26 | hotfix for bug #1519449 (scaling/crash issue) (backport) | Kostas Nakos |
2006-07-26 | fix bug 1521718 (dpad mouse emulation) (backport) | Kostas Nakos |
2006-07-23 | Add kyra skip intro key (backport). | Kostas Nakos |
2006-07-23 | Warn if copyRectToScreen() is called before _screen is created, since it's | Torbjörn Andersson |
2006-07-22 | Added isValid to FilesystemNode and AbstractFilesystemNode. See my mail to -d... | Johannes Schickel |
2006-07-22 | Added FilesystemNode::name method | Max Horn |
2006-07-21 | o Proper ScummVM copyrights | Eugene Sandulenko |
2006-07-16 | Add additional library directories. | Won Star |
2006-07-16 | Fix FileSystem bug. Now 'Go Up' button works. :) | Won Star |
2006-07-14 | * Add grabRawScreen() method. | Won Star |
2006-07-14 | More whitespace changes. | Torbjörn Andersson |
2006-07-09 | Adding data which was missing from initial patch. | Neil Millstone |
2006-07-09 | svn-id: r23462 | Neil Millstone |
2006-07-09 | Final fixes. Builds fine now, apart from a few still-missing-from-svn files | James Brown |
2006-07-09 | More DS port fixes | James Brown |
2006-07-09 | Fix some more duplicated files, and unify case for rpc include | James Brown |
2006-07-09 | Remove duplicated content | James Brown |
2006-07-09 | Patch #1519399: DS Backend | Max Horn |
2006-07-07 | fix build with latest psp toolchain | Joost Peters |
2006-07-07 | implement grabRawScreen() | Joost Peters |
2006-07-06 | Moving remaining platform/backends code, as previously threatened | Max Horn |
2006-07-01 | move ce port to its new home | Kostas Nakos |
2006-06-30 | Moved savefile.cpp to backends, to work around link error | Max Horn |
2006-06-30 | fix compilation after backend move | Joost Peters |
2006-06-30 | move psp backend to backends/platforms/psp | Joost Peters |
2006-06-30 | Moved backends/dc into new platform directory. | Marcus Comstedt |
2006-06-30 | Align memory address properly. This fixes crash on the GP32. | Won Star |
2006-06-29 | Oh. I forgot to change function calls. | Won Star |
2006-06-29 | Whoops. Correct varible name. | Won Star |
2006-06-29 | Properly init memory tables. | Won Star |
2006-06-29 | Lock sound timer thread. | Won Star |
2006-06-29 | Try to use processor cache efficiently. | Won Star |
2006-06-29 | Add custom memory management code. malloc() for small allocs became much fast... | Won Star |
2006-06-24 | Started to move 'monolithic' parts of our ports to the new 'background/platfo... | Max Horn |
2006-06-24 | Follow our code formatting guidelines; also, we provide default implementatio... | Max Horn |
2006-06-24 | Moved savefile code to new 'saves' backend module (work in progress) | Max Horn |