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2011-02-24OPENGL: Prefer single operation texture updates.Johannes Schickel
When doing glTexSubImage2D we do not need to assure that the source data has the same width as the texture when we want to update the data, we just need to assure that the width * Bpp cound matches the pitch.
2011-02-24OPENGL: Properly setup pixel data alignment.Johannes Schickel
If we do not do this, we might end up with a default alignment of 4, which will fail (as in the graphics will be messed up) in case the screen resolution is not divisible by 4. Thanks to digitall for noticing this problem and finding out about GL_UNPACK_ALIGNMENT.
2011-02-24SDL: Use the SDL_Surface's pitch in copyRectToScreen.Johannes Schickel
This fixes messed up graphics, when SDL decides to add padding bytes to the lines of an SDL_Surface. Formerly the code always calculated the pitch via w*bpp, which of course does not work in all cases.
2011-02-20DS: Disable symbol garbage collectiondhewg
Only applies when using loadable modules. This requires a second compile run or black voodoo linker tricks. Not implemented at this time. Disable it, so we get DS build failure reports from buildbot (which are useful with all the DISABLE_EVERYTHING defines). The resulting binary might be too big to be usable.
2011-02-19ANDROID: Fix cursor scalingdhewg
2011-02-19ANDROID: Fix cursor when hotspot coords > 0dhewg
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ↵Johannes Schickel
change. This fixes a slight move of the mouse cursor when the hardware mouse position is at a subpixel from the logical coordinates.
2011-02-19OPENGL: Get rid of adjustMouseEvent.Johannes Schickel
Rather than that I introduced a function which converts hardware screen coordinates to overlay / game screen coordinates. The logic which converts mouse movement events with hardware screen coordinates to overlay / game screen coordinates is now inside notifyEvent. This is still broken design, since one should not abuse an observer for that.
2011-02-19OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.Johannes Schickel
2011-02-19ANDROID: Move helper defines in a new header filedhewg
- added a few macros for convinience - use them - replaced CHECK_GL_ERROR with GLCALL - spam GLCALL
2011-02-19ANDROID: inline some GLESTexture membersdhewg
2011-02-19ANDROID: Supress warningdhewg
2011-02-19ANDROID: Formattingdhewg
2011-02-19ANDROID: Fix make dependencies for parallel buildsdhewg
2011-02-18ANDROID: Remove outdated build instructionsdhewg
See http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android
2011-02-18ANDROID: Formattingdhewg
maybe now?
2011-02-18ANDROID: Formattingdhewg
and hoping for buildbot to pick up the toolchain now
2011-02-18ANDROID: dist target for buildbotdhewg
2011-02-18DC: Don't use $(VER_REV) with gitMarcus Comstedt
It seems unlikely that git will ever be able to produce a $(VER_REV) of 6 characters or less (the requirement for the version field in IP.BIN), so don't even try to use it.
2011-02-18Merge branch 'dhewg-android'dhewg
2011-02-16BACKENDS: Adapt DefaultPaletteManager to setPalette/grabPalette RGBA->RGB ↵Johannes Schickel
change.
2011-02-16N64: revert fix in svn r55745 and added a FIXMEFabio Battaglia
The sign comparison fix requires a little more work than int->uint change, else it throws an exception on the N64
2011-02-16WII: Fix OSystem_Wii::setPalette after the ScummVM upstream merge in a024546.Johannes Schickel
I accidently removed two lines when doing the merge since I read the log incorrectly. Thanks to dhewg for reporting this.
2011-02-16IPHONE: Remove erroneous write in OSystem_IPHONE::grabPalette.Johannes Schickel
Thanks to dhewg for reporting this!
2011-02-16PS2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested.
2011-02-16DC: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-16N64: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-15DS: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-15PSP: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-15IPHONE: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-15Merge branch 'master' into osystem-paletteJohannes Schickel
Conflicts: backends/platform/wii/osystem_gfx.cpp
2011-02-14WII: Fix 16bit cursors on some HE gamesdhewg
2011-02-14ANDROID: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14ANDROID: Fix JNI calls for the timer threaddhewg
JNI calls can happen through the timer mechanism (hence from another thread). Attach the timer thread to the VM to prevent assert()s
2011-02-14ANDROID: Fix assert() to log outputdhewg
add bionic replacement __assert2(), so we actually see what's happening
2011-02-14ANDROID: Use and reinit texture on screen changesdhewg
- EVENT_SCREEN_CHANGED must happen _after_ we have a new surface, not when the the old surface vanishes. fixes port on galaxy tab - textures have to be redefined with glTexImage2D() to make glTexSubImage2D() not fail on screen changes
2011-02-14ANDROID: Unify log prefixdhewg
adb logcat ScummVM:\* \*:S
2011-02-14ANDROID: Protect port files with our definedhewg
get rid of -DANDROID and -DANDROID_BACKEND
2011-02-14ANDROID: Allow out-of-src-tree builds, cleanupdhewg
- move all android specific make stuff from module.mk to android.mk - don't create automatically generated files in the source tree - don't fail when building outside of the source tree - clean android build files on "make clean" - cleanup
2011-02-14ANDROID: Allow monolithic builds to rundhewg
this gets rid of the "no plugins found, go to market, kthx" message, which doesn't make sense on monolithic builds (market only has ancient apk's anyway)
2011-02-14WII: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14SDL: Adapt SDL graphics module to the setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-14GIT: ./tools/update-version.pl 1 3 0 gitdhewg
2011-02-12GIT: use git for describing the version.dhewg
2011-02-12BUILD: Remove explicit references to SVN in revision variable names.Jordi Vilalta Prat
svn-id: r55898
2011-02-12WII: Whitespace (buildbot upgrade test)Andre Heider
svn-id: r55888
2011-02-09MIDI: Really fix bug #3153076 (this time also for Timidity)Max Horn
svn-id: r55857
2011-02-09MIDI: Fix bug #3153076 (warnings in SEQ driver)Max Horn
svn-id: r55851