Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-08-04 | POSIX: Add #ifdef guards for DATA_PATH. | Alyssa Milburn | |
Thanks to snover for pointing out they should be there. | |||
2016-08-04 | DC: Fix compilation | Eugene Sandulenko | |
2016-08-04 | N64: Added pos() method to another save class | Eugene Sandulenko | |
2016-08-04 | N64: Fix warning | Eugene Sandulenko | |
2016-08-04 | N64: Fix build adter WriteStream::pos() addition | Eugene Sandulenko | |
2016-08-04 | BACKENDS: Fix DC's OutVMSave to have pos() | Alexander Tkachev | |
2016-08-02 | Merge pull request #795 from fuzzie/snap | Eugene Sandulenko | |
POSIX: Add $SNAP to search path if available. | |||
2016-07-29 | POSIX: Add $SNAP to search path if available. | Alyssa Milburn | |
This allows ScummVM to find data files while running in a snap (e.g. from the new Ubuntu store). | |||
2016-07-28 | COMMON: Remove the EventRecorder dependency from OSystem | Bastien Bouclet | |
EventRecorder is in the gui lib which is not linked in the cxxtest suite. | |||
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet | |
WinCE does not have MapVirtualKey. | |||
2016-07-25 | Merge pull request #782 from bgK/sdl-win32-keycode | Filippos Karapetis | |
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | |||
2016-07-25 | SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | Bastien Bouclet | |
2016-07-10 | MACOS: Use 'unsigned int' instead of NSUInteger | Colin Snover | |
NSUInteger apparently does not exist until macOS 10.5, but buildbot targets 10.4. | |||
2016-07-10 | MACOS: Fix sign comparison | Colin Snover | |
2016-07-03 | Revert "SDL: Fix keyboard on macOS, fix directional keypad" | Martin Kiewitz | |
This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb. For now. | |||
2016-07-03 | SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | Martin Kiewitz | |
This will hopefully fully fix keyboard issues for macOS / SDL2, for example when pressing "alt-x". Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed. This was fixed inside AGI+SCI previously. The latter shouldn't cause issues, but in case it does, the affected engine should get fixed and use keycodes instead. | |||
2016-07-01 | SDL: Fix mouse trailing part of bug #7141 | Ben Castricum | |
Overlays are shown with _currentShakePos offset too, so no need to compensate the mousepointer position for overlays. This compensation was done inconsistently in draw/undraw mouse causing the mouse trails. | |||
2016-06-08 | WIN32: Fix taskbar detection under Windows 10 onwards. | Kirben | |
2016-06-08 | WIN32: Fix taskbar detection under Windows 10 onwards. | Kirben | |
2016-05-31 | ANDROID: Set version code to 16. 15 was 1.8.1 | Eugene Sandulenko | |
2016-05-29 | Merge pull request #763 from bluegr/winsparkle | Eugene Sandulenko | |
UPDATES: Add support for WinSparkle | |||
2016-05-25 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson | |
2016-05-23 | ANDROID: Build against android-23 platform. | Alyssa Milburn | |
We seem to need this for the new manifest elements. | |||
2016-05-23 | UPDATES: Fix indentation | Filippos Karapetis | |
2016-05-22 | ANDROID: Add support for ScummVM menu on Android TV devices | Matthew Garrett | |
Android TV devices don't have menu buttons. Remotes should have a play/pause button (which may send individual play and pause events rather than a combined event) and gamepads should have a Y button. Use these to open the menu. | |||
2016-05-22 | ANDROID: Add support for Leanback Launcher on Android TV | Matthew Garrett | |
Android TV needs some modifications to the manifest and a new icon in order for apps to appear in the launcher. | |||
2016-05-22 | UPDATES: Add support for WinSparkle | Filippos Karapetis | |
2016-05-22 | SDL: Make TEXTINPUT handling more reliable for SDL2. | Johannes Schickel | |
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore. | |||
2016-05-20 | MAEMO: Update debian/changelog | Tarek Soliman | |
sync with 1.8.1 release | |||
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-16 | Merge pull request #745 from Cruel/3ds | Eugene Sandulenko | |
3DS: New Backend | |||
2016-05-13 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-05-13 | Merge pull request #755 from raziel-/patch-2 | Eugene Sandulenko | |
AMIGAOS: Preparations for use with AmiUpdate | |||
2016-05-03 | OPENGL: Assure color attributes for shader pipeline are always set. | Johannes Schickel | |
2016-05-02 | OPENGL: Fix potential crash | Eugene Sandulenko | |
2016-04-29 | Fix identation again | Hubert Maier | |
I should stop c&p'ing | |||
2016-04-29 | Remove periods | Hubert Maier | |
2016-04-29 | Code Formatting fixes | Hubert Maier | |
2016-04-28 | AMIGAOS: Preparations for use with AmiUpdate | Hubert Maier | |
Adding a bit of code to make ScummVM AmiUpdate aware. Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database. I'd like to ask for hints regarding - Code Formatting - Optimizations - Comments - Obivous errors or - Ill-designed code. It's not much code, but i'm sure i still messed up glorious either way | |||
2016-04-24 | GCW0: Attempt to fix out-of-tree packaging. | Johannes Schickel | |
2016-04-22 | 3DS: Add config class/dialog, c-pad cursor control, and option to disable ↵ | Thomas Edvalson | |
screens | |||
2016-04-19 | 3DS: Add README | Thomas Edvalson | |
2016-04-19 | 3DS: Fix code styling, add license header, remove unused portdefs.h | Thomas Edvalson | |
2016-04-18 | GCW0: Mention location of scummvm.log file in README | Eugene Sandulenko | |
2016-04-13 | GCW0: Split README by chapters | Eugene Sandulenko | |
2016-04-13 | GCW0: Better bracket replacements in README | Eugene Sandulenko | |
2016-04-12 | GCW0: Attempt to fix README sections | Eugene Sandulenko | |
2016-04-11 | 3DS: Use linear GPU texture downscaling for better legibility in hi-res games | Thomas Edvalson | |
2016-04-11 | 3DS: Add CIA format build, add timer handler thread, fix APT service ↵ | Thomas Edvalson | |
suspending/sleeping/exiting | |||
2016-04-10 | GCW0: Disable triple buffering. | Eugene Sandulenko | |
Too many artifacts. It is not possible with current ScummVM drawing approaches. |