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2011-07-19JANITORIAL: Fix MSVC warningsLittleboy
- Conversion from double to float - Unary minus operator applied to unsigned type - ARRAYSIZE redefinition
2011-07-17DC: Directory handling fixesMarcus Comstedt
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway.
2011-07-15WINCE: Change default values for "FM_high_quality" & "high_sample_rate"CeRiAl
Changed the default values from "false" to "true" as current devices are fast enough to handle this. It's still possible to change the values to "false" if the device isn't fast enough.
2011-07-13BACKENDS: Fix spelling of 'Mac OS X'Matthew Hoops
2011-07-13BACKENDS: Fix compilation on case-sensitive Mac OS XMatthew Hoops
2011-07-13BACKENDS: Fix a typoMatthew Hoops
2011-07-13BACKENDS: Remove unneeded define checkMatthew Hoops
2011-07-13BACKENDS: Rename appMenu_osx.* to appmenu_osx.*Matthew Hoops
2011-07-13BACKENDS: Fix compilation on Mac OS X without translation supportMatthew Hoops
2011-07-12Merge pull request #51 from CeRiAl/macosx-appmenu-i18nIsmail Khatib
MACOSX: Add i18n support for Mac OSX application menu
2011-07-12MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+CeRiAl
2011-07-08OPENPANDORA: Add explicit location for 'themepath' to the loader script.David-John Willis
2011-07-07OPENPANDORA: Change bundle rule to make a SquashFS compressed .PND.David-John Willis
2011-07-07OPENPANDORA: Update support scripts that create .PND distribution file.David-John Willis
2011-07-07GPH: Add note to the README stored with 'mmuhack.o' for the GP2XDavid-John Willis
explaining why the binary object is in the source tree.
2011-07-07PS3: Fix commentdhewg
2011-07-07MACOSX: Add i18n support for Mac OSX application menuCeRiAl
2011-07-02SDL: Remove an unnecessary memsetBastien Bouclet
2011-07-02SDL: Set a black palette by default.Bastien Bouclet
This fixes white flashing screens when using SDL 1.3. SDL 1.3 palettes are all white by default, whereas SDL 1.2 palettes are all black ...
2011-07-01BACKENDS: Fix PS2 backend compilation for real.Johannes Schickel
2011-07-01BACKENDS: Fix compilation of PS2 backend.Johannes Schickel
2011-07-01WINCE: Update port specific READMECeRiAl
2011-06-30ALL: Require DECLARE_SINGLETON to be used in the Common namepsaceOri Avtalion
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
2011-06-30WIN32: Add option to disable the console window, keeping the current default ↵Travis Howell
of enabling the console window.
2011-06-29BACKENDS: Implement Win32TaskbarManager::setCount()Littleboy
2011-06-28BACKENDS: Fix warnings in Win32TaskbarManagerLittleboy
2011-06-28BACKENDS: Update WindowsFilesystemNode::getChildren() to honor the hidden ↵Littleboy
parameter (FR #1726611) Hidden folders (such as the recycle bin or temporary hidden folders) will no longer be visible in the file/folder browser (as is the case on the Posix and related backends)
2011-06-27WINCE: Added option to disable panel toggling with double tap on top of screenCeRiAl
2011-06-26BACKENDS: Add special Win32 path to set SDL window iconLittleboy
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback. This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
2011-06-26BACKENDS: Fix running on pre-Windows 2000 operating systemsLittleboy
The Windows taskbar manager uses VerSetConditionMask and VerifyVersionInfo to check for Windows 7 or later before enabling the taskbar integration features. Those functions did not appear until Windows 2000, so we have to check for them at runtime.
2011-06-26WINCE: Fix timer managerCeRiAl
2011-06-25TASKBAR: initialize _taskBar with NULL in constructorathrxx
2011-06-25WINCE: Hide toolbar when returning to game listCeRiAl
2011-06-23WII: Allow use of abort in OSystem_Wii classLittleboy
2011-06-23ANDROID: Allow use of abort() in JNI classLittleboy
2011-06-23BACKENDS: Silence warnings when compiling Win32TaskbarManager with mingw and ↵Littleboy
add CLSID_ShellLink definition
2011-06-23Merge pull request #40 from bgK/ps3Eugene Sandulenko
PS3 Port
2011-06-23BACKENDS: Add better error handling to OSystem_Win32::getDefaultConfigFileName()Julien
2011-06-23BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings ↵Julien
by initializing the buffers to 0
2011-06-23AUDIO/BACKENDS/GRAPHICS: Add error checks after allocating memory with mallocJulien
2011-06-22BACKENDS: Fix compilation with UnityLittleboy
- Replace UNIX by POSIX - Move unity include to cpp file - Add exception for unistd.h and time.h headers
2011-06-22BACKENDS: Add missing enumeration value and GUID for compilation under older ↵Littleboy
versions of mingw64
2011-06-22Merge pull request #26 from Littleboy/taskbarEugene Sandulenko
Taskbar integration
2011-06-22PS3: Keep updating the screen while the XMB is open to prevent it from freezingBastien Bouclet
2011-06-22PS3: Map joypad buttons to features. Enable the virtual keyboard.Bastien Bouclet
2011-06-22PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.Bastien Bouclet
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22PS3: Initial version of the PlayStation 3 backendBastien Bouclet
2011-06-22SDL: Allow building with current SDL 1.3hgBastien Bouclet
2011-06-20WIN32: Properly setup priority in Win32 resource archive code.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'