Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-06 | IOS: Removes new generic syntax to be able to compile with older clang toolchain | Vincent Bénony | |
2016-01-06 | IOS: Updates compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7) | Vincent Bénony | |
The "iphone" backend is the support for the old iPhones. The "ios7" backend is for the new iPhones. | |||
2016-01-06 | IOS: Remove extra comma | Vincent Bénony | |
2016-01-06 | IOS: Fixes a typo | Vincent Bénony | |
2016-01-06 | ISO: Updates instructions for command line compilation | Vincent Bénony | |
2016-01-06 | IOS: Clean the path of the Savegames directory | Vincent Bénony | |
2016-01-06 | IOS: Fixes a crash on startup on iOS 7 | Vincent Bénony | |
2016-01-06 | IOS: Replaces spaces with tabs | Vincent Bénony | |
2016-01-06 | IOS: Updates the compilation instructions | Vincent Bénony | |
2016-01-06 | IOS: Moves the compilation instructions in the platform directory | Vincent Bénony | |
2016-01-06 | IOS: Fixes tabs | Vincent Bénony | |
2016-01-06 | IOS: Fixes rotation and event handling | Vincent Bénony | |
2016-01-06 | IOS: Uses the chroot filesystem | Vincent Bénony | |
2016-01-06 | IOS: Adds a getter for the touchpad mode | Vincent Bénony | |
2016-01-06 | IOS: Fixes the virtual keyboard | Vincent Bénony | |
2016-01-06 | IOS: Added a chroot like filesystem | Vincent Bénony | |
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update. | |||
2015-11-12 | SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing ↵ | vanfanel | |
issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor. | |||
2015-11-11 | Merge branch 'master' into dispmanx | vanfanel | |
2015-10-20 | SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to ↵ | vanfanel | |
manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter | |||
2015-10-19 | SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI | vanfanel | |
2015-10-18 | SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵ | vanfanel | |
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi. | |||
2015-10-08 | WIN: Fix mingw64 compilation, by limiting last hack. | Kirben | |
2015-10-08 | WIN: Add hack for command line display in Windows versions built with MinGW. | Kirben | |
2015-09-14 | SYMBIAN: Rename define and rephrase comments | Willem Jan Palenstijn | |
2015-09-14 | SYMBIAN: Delete obsolete fixes for 'remove' | Fedor Strizhnev | |
2015-09-14 | SYMBIAN: Fix compilation error caused by remove macro | Fedor Strizhnev | |
2015-07-24 | SDL/DISPMANX: Corrected hasFeature() return values and made ↵ | vanfanel | |
setFullScreenMode() ignore the enable value. | |||
2015-07-24 | SDL/DISPMANX: Made minor corrections sugested by fingolfin. | vanfanel | |
2015-07-22 | SDL/DISPMANX: Make hasFeature(kFeatureFullscreenMode) return false since ↵ | vanfanel | |
dispmanx graphics always run in accelerated fullscreen mode. | |||
2015-07-22 | SDL/DISPMANX: Updated class member names, configure script and asociated ↵ | vanfanel | |
files and docs to conform to fingolfin's corrections. | |||
2015-07-20 | SDL/DISPMANX: Updated rendering code for better buffers management. | vanfanel | |
2015-07-20 | RASPBERRYPI: Changed the RGB code for the game screen surface and added ↵ | vanfanel | |
RaspberryPi information file. | |||
2015-07-20 | RASPBERRYPI: Rewrote buffering code of the dispmanx graphics driver for ↵ | vanfanel | |
stability. | |||
2015-07-20 | RASPBERRYPI: Corrected redundant for loop on the dispmanx graphics driver code. | vanfanel | |
2015-07-20 | RASPBERRYPI: Fixed variable names, removed gcc optimization flags, temporary ↵ | vanfanel | |
decrease buffers to 2. | |||
2015-05-20 | SDL: Fix compilation with SDL2. | Johannes Schickel | |
2015-05-16 | SDL: Add TODO about fullscreen modes to OpenGL SDL code. | Johannes Schickel | |
2015-05-16 | SDL: Restore the original video mode when unloading the Surface graphics manager | Littleboy | |
We set a custom video mode that might have a different BPP from the default. To ensure that other graphics managers will get the proper results when listing available video modes, we need to restore the initial BPP when unloading. This fixes an issue when switching to OpenGL on Windows 8 and later. On those OSes, fullscreen OpenGL only has a 32bpp mode. It is correctly listed in the options but we call SLD_SetVideoMode later in the surface graphics manager. When we list the mode again after a switch, the internally selected BPP is still 16 and we fail to find any available fullscreen modes. | |||
2015-05-15 | SDL: Check for NULL when listing available modes via SDL_ListModes | Littleboy | |
It can be returned when there are no dimensions available for the currently selected pixel format | |||
2015-04-20 | MAEMO: Fix compilation. | Tarek Soliman | |
Related to 71cc9e41e8e61e560ed5cb8e1fe1d0c539f001be | |||
2015-03-29 | RASPBERRYPI: fixed some comments and spacing on the dispmanx graphics driver | vanfanel | |
2015-03-29 | RASPBERRYPI: Updated dispmanx code with non-blocking vsync and triple buffer | vanfanel | |
2015-03-29 | RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx) | vanfanel | |
2015-03-20 | LOG: fix month in log file | Martin Kiewitz | |
2015-03-06 | SDL: Special case the call to SDL_CreateThread for SDL2, since SDL2 requires ↵ | Einar Johan Trøan Sømåen | |
threads to be named. - Fixes compilation on OS X with SDL2 enabled, SDL1 builds should be entirely unaffected. | |||
2015-03-06 | SDL: Fix compilation with SDL 2.0 under MSVC | Filippos Karapetis | |
In SDL 2.0, intrin.h is now included in SDL_cpuinfo.h, which includes setjmp.h. SDL_cpuinfo.h is included from SDL.h and SDL_syswm.h. Thus, we remove the exceptions for setjmp and longjmp before these two includes. | |||
2015-03-05 | SDL: Fake key events for unassociated TEXTINPUT events. | Johannes Schickel | |
2015-03-05 | SDL: Remove TEXTINPUT events we associate with KEYDOWN. | Johannes Schickel | |
2015-03-05 | MACOSX: Fix compilation | Matthew Hoops | |
Broken by 3f22c12 |