Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-01 | MISC: This is year 2012 | Strangerke | |
2011-12-30 | KEYMAPPER: Remap dialog shows buttons before labels | Tarek Soliman | |
2011-12-30 | KEYMAPPER: Use single column in remap dialog | Tarek Soliman | |
This is to allow for long labels like in the eob keymap | |||
2011-12-30 | KEYMAPPER: Fix clear button behavior in remap dialog | Tarek Soliman | |
This is a regression from 1b11139dc53da2dc95f74eb19e3a903d7d786f84 | |||
2011-12-30 | KEYMAPPER: Simplify calling getKeymap | Tarek Soliman | |
2011-12-30 | COMMON: Perform some keymapper-related changes to the KeyState struct | Filippos Karapetis | |
The == operator in KeyState should not be checking for sticky modifier keys. This allows the keymapper's defined actions to function correctly in desktop platforms, when sticky modifier keys such as caps lock and num lock are turned on. Also, added some sanity checks to hasFlags() and enums for sticky and non-sticky keys | |||
2011-12-30 | KEYMAPPER: Use hasFlags() in findHardwareKey() | Filippos Karapetis | |
2011-12-30 | KEYMAPPER: Disable the (accidentally reenabled automatic mapper again | Filippos Karapetis | |
2011-12-30 | KEYMAPPER: Fix broken implementation of findHardwareKey() | Filippos Karapetis | |
This fixes the keymapper dialog (at least on desktop platforms), but the keymapper itself is still not working (tested with LoL) | |||
2011-12-15 | OPENGLSDL: Simplify the code a bit. | Johannes Schickel | |
2011-12-15 | OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled. | Johannes Schickel | |
Formerly they always used a height of 240 * scaleFactor, which would for exmaple make the games requesting a 1x scaler use a height of 240 if AR is enabled. This was a regression from b8dcd9a25eb27ef40aa5535fc83879d20db7e10c. | |||
2011-12-13 | WIN32: Fix build by adapting to the latest Archive changes | Filippos Karapetis | |
2011-12-13 | ANDROID: Fix assert in JavaInputStream (thanks clone2727). | Alyssa Milburn | |
2011-12-13 | ANDROID: Fix compilation by adapting to latest Archive changes (thanks ↵ | Alyssa Milburn | |
LordHoto). | |||
2011-12-13 | WIN32: (Hopefully) fix compilation by adapting to latest Archive changes. | Johannes Schickel | |
2011-12-13 | KEYMAPPER: Switch to using addClearButton() | Tarek Soliman | |
2011-12-13 | Merge pull request #137 from fingolfin/various-cleanup | Filippos Karapetis | |
Various cleanup | |||
2011-12-12 | KEYMAPPER: Add Common::KeyActionEntry for making simple keymap tables | Tarek Soliman | |
2011-12-12 | MACOSX: Optionally allow building against "new" (10.5+) CoreAudio API | Max Horn | |
This silences a bunch of deprecation warnings when compiling on any current system. Moreover, the new API is available on the iPhone, so perhaps this is interesting for the iPhone port, too. On the long run, ScummVM will have to switch to the new API, as Apple will eventually drop the old one. | |||
2011-12-12 | AUDIO: Add endian FIXME to timdity code | Max Horn | |
2011-12-04 | MAEMO: Remove i386 from Architecture field of debian/control | Tarek Soliman | |
It confuses the maemo.org autobuilder which tries to build x86 builds with ARMisms in them | |||
2011-12-05 | WINCE: Update port specific README | CeRiAl | |
2011-12-05 | WINCE: Update port specific README | CeRiAl | |
2011-12-03 | MAEMO: Add fields to debian/control | Tarek Soliman | |
2011-11-29 | MAEMO: Fix zoom key capture on N900 (fixes bug#3443037) | Tarek Soliman | |
This was semi-intentionally skipped in the intial port revival because the focus was on N810 at the time. This is mostly copied from the old 1.2.1 port and then cleaned up. | |||
2011-11-29 | MAEMO: Add basic graphics manager | Tarek Soliman | |
2011-11-29 | MAMEO: Add GMM keybinding for N900 (fix bug #3443043) | Tarek Soliman | |
The keybinding is Ctrl-Shift-m. Ctrl-m is more desirable but is toggling mouse capture. | |||
2011-11-27 | PS2: Remove the unused method OSystem_PS2::grabRawScreen(). | Christoph Mallon | |
This was removed from OSystem in b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f. | |||
2011-11-27 | DS: Remove the unused method OSystem_DS::grabRawScreen(). | Christoph Mallon | |
This was removed from OSystem in b51f2f3212ae8a5abbdce4d947ec2d1cad1a0b6f. | |||
2011-11-27 | JANITORIAL: Remove extra semicolons. | Christoph Mallon | |
2011-11-24 | MAEMO: Make setupIcon do nothing | Tarek Soliman | |
It seems N900 is hit by SDL_WM_SetIcon bug (window cannot receive input) http://bugzilla.libsdl.org/show_bug.cgi?id=586 This fix is based on the old 1.2.1 Maemo port code | |||
2011-11-21 | ALL: Remove unnecessary forward declarations. | Christoph Mallon | |
2011-11-20 | ALL: Remove more m4/mads leftovers. | Johannes Schickel | |
Some project files (iPhone) and backend files (Symbian) still reference m4.dat, but I know not enough on how to remove that without breaking something. | |||
2011-11-17 | Merge pull request #114 from tsoliman/keymapper2 | Eugene Sandulenko | |
KEYMAPPER: Keymapper improvements 2 | |||
2011-11-17 | COMMON: Move <new> include into scummsys.h. | Alyssa Milburn | |
The header contains forbidden symbols on some platforms, and the simplest solution seems to be to include it here. This also includes it from all the portdefs.h files, except the Symbian one. Probably the FIXME and the #if can be removed once it's known to work. | |||
2011-11-17 | COMMON: Remove outdated fixme | Willem Jan Palenstijn | |
2011-11-16 | COMMON: Rename Common::set_to to Common::fill. | Johannes Schickel | |
This makes the name match with the name of the STL function with the same behavior. | |||
2011-11-15 | MAEMO: Update debian/changelog to version 1.5.0~git | Tarek Soliman | |
2011-11-15 | MAEMO: Update debian/changelog with 1.4 release | Tarek Soliman | |
2011-11-02 | Revert "KEYMAPPER: Make global keymap that is always active" | Tarek Soliman | |
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875. | |||
2011-10-28 | KEYMAPPER: Improved clear button | Tarek Soliman | |
It uses the fancy new kImageEraser now | |||
2011-10-28 | KEYMAPPER: Add tooltip text for clear buttons | Tarek Soliman | |
2011-10-27 | KEYMAPPER: Only skip the top GUI keymap when populating the active keymap | Tarek Soliman | |
This is because the top GUI keymap is for the keymapper dialog itself. If all GUI keymaps are skipped then when inside a game with the GMM displayed and the keymapper dialog invoked, the game keymap is displayed even though it is not the active one. | |||
2011-10-27 | KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialog | Tarek Soliman | |
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name | |||
2011-10-27 | KEYMAPPER: Make global keymap that is always active | Tarek Soliman | |
Keymapper now has a global keymap outside the active keymap stack. That global keymap is always checked after the active stack has been checked. | |||
2011-10-27 | KEYMAPPER: Added clear buttons in remap dialog | Tarek Soliman | |
This allows clearing of the assigned key for an action. | |||
2011-10-27 | KEYMAPPER: Debugging and minor cleanup | Tarek Soliman | |
2011-10-27 | KEYMAPPER: Fix showing active keymap in remap dialog | Tarek Soliman | |
2011-10-27 | KEYMAPPER: Disable the broken auto mapping code | Tarek Soliman | |
2011-10-25 | ANDROID: Match versions when checking for plugins. | Alyssa Milburn | |