Age | Commit message (Collapse) | Author |
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add CLSID_ShellLink definition
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PS3 Port
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by initializing the buffers to 0
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- Replace UNIX by POSIX
- Move unity include to cpp file
- Add exception for unistd.h and time.h headers
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versions of mingw64
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Taskbar integration
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SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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purpose.
Hopefully I catched all uses of the old name in our ports...
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DefaultEventManager.
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We now look for an iconsPath configuration variable with the path to the icons folder.
In addition, we look if there is an "icons" subfolder (useful when using extrapath to store icons)
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integration is not enabled
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It was missing an include for scummsys.h and so couldn't find the defines
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Unity is not going to provide a way to set a custom overlay icon
(the emblem API is being replaced by a simple urgent state)
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- Show the number of found games when using the massadd dialog
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- Unity needs a glib event loop to dispatch events.
- Cleanup whitespace and indentation
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