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2019-04-30RISCOS: Add Drag and Drop supportCameron Cawley
2019-04-30GUI: Support adding games via Drag and DropCameron Cawley
2019-04-28POSIX: Clean up formattingCameron Cawley
2019-04-25PSP: remove legacy-libs, not needed with the updated psp toolchainrsn8887
2019-04-21MACOSX: Improve opening files from the Help menuThierry Crozat
Now in addition to rtf extension and no extension, it also looks for the html and md extensions. Also unless the extension is RTF or HTML, which are widely recognized, it explicitely indicate that the file should be open with TextEdit. This fixes bug #10938, with opening the README and NEWS file from the Help menu failing when the bundle was compiled without using pandoc and thus the only files available are the markdown ones. Support for the html extension is to prepare for a future change to have a nicer README than the plain text one.
2019-04-20ANDROID: Add a pthreads-based mutex managerCameron Cawley
2019-04-18RISCOS: Support creating a StrongHelp manualCameron Cawley
2019-04-16POSIX: Move implementation of exists, isReadable and isWritable into ↵Cameron Cawley
posix-fs.cpp
2019-04-15RISCOS: Move the path conversion functions into a separate fileCameron Cawley
2019-04-15WINCE: Fix compilationCameron Cawley
2019-04-12ANDROID: Factor event pushing into pushEventCameron Cawley
Originally from ResidualVM.
2019-04-12ANDROID: Move event types to a separate fileCameron Cawley
Originally from ResidualVM.
2019-04-11AmigaOS4: Exclude platform from a SDL1/2 keyboard fix that breaks numpad ↵Hubert Maier
usage (#1551) SDL1/2: Exclude AmigaOS4 from returning 0 for .ascii *reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed* (original description) is causing the numpad to play dead completely on AmigaOS4 (no matter if numlock is active or not). This is a workaround for the SCUMM engine, where keycodes are mixed with ASCII codes. Check commit f5ed14e93d85b638c8e49468b2885c1278d56d20 for reference. Fixes bug #10558. Tested with both SDL1 and 2 on AmigaOS4 and with both Indiana Jones games.
2019-04-07BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMotoCameron Cawley
2019-04-05RISCOS: Log messages using !ReporterCameron Cawley
2019-04-04WIN32: Ensure the translated dialog strings are using the correct encodingCameron Cawley
2019-04-02SDL: Use Common::KEYCODE_KP_ENTER instead of SDLK_KP_ENTERCameron Cawley
2019-04-02BACKENDS: Add gray20 color to our XPM icon parserMatan Bareket
We don't change the icon that often but there's much more x11 colors than just black and gray20 that we may end up having in the XPM file
2019-04-02BACKENDS: Fix compilation with SDL_Net enabled and cloud support disabledCameron Cawley
2019-04-02BUILD: Convert the NEWS.md file if pandoc is installedCameron Cawley
2019-04-02DS: Fix icon formats to work with ndstoolMatan Bareket
2019-04-02BUILD: Update Bada and DS graphicsMatan Bareket
2019-04-02BUILD: Update logos and icons on portsMatan Bareket
2019-04-02BUILD: Update default theme to use remasteredMatan Bareket
2019-03-31SDL: Fix compilation without 16 bit colour supportCameron Cawley
2019-03-25SDL: Remove outdated commentCameron Cawley
2019-03-10SDL: Wrap the full screen toggle code into a separate functionFilippos Karapetis
2019-03-10SDL: Move fullscreen and screenshot event handling to SdlGraphicsManager (#1522)Cameron Cawley
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2019-03-03ALL: Bump copyright year to 2019Lothar Serra Mari
2019-03-03SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormatCameron Cawley
2019-03-02IMAGE: Fix taking screenshots on big endian systemsCameron Cawley
2019-03-02IMAGE: Move bitmap writing code out of OpenGLGraphicsManagerCameron Cawley
2019-02-21BUILD: Improve rules for compiling Windows resource scriptsCameron Cawley
2019-02-16IOS: Add support for three finger swipes up/down for showing/hiding software ↵Jonny Bergström
keyboard
2019-02-16IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboardThierry Crozat
2019-02-13DINGUX: Fix dinguxsdl graphics backendgameblabla
2019-01-05COMMON: Remove usage of ScopedPtr in OutSaveFileBastien Bouclet
It's not very useful. However this is mostly to test the theory that the build failure we've been experiencing in engines/scumm/he/logic/football.cpp with the osx builder on buildbot is related to the size of the intermediary assembly source file.
2018-12-25BUILD: Copy README.md instead of READMEMatan Bareket
2018-12-25BUILD: Add fonts.dat to packaging rulesCameron Cawley
2018-12-17COMMON: Rename enum variable for native browser featureThierry Crozat
There was a typo in the name (missing 'r' in browser).
2018-12-17WIN32: Always include windows.h before util.hSupSuper
This avoids Windows trying to stomp our definition of ARRAYSIZE
2018-12-17WIN32: Fix libcurl redefining ARRAYSIZESupSuper
libcurl pulls in Windows headers, so let's include it first to avoid clashing with common headers
2018-12-17WIN32: Move all ARRAYSIZE undefs to util.hSupSuper
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own
2018-12-16WIN32: Fix build after the addition of SHGetFolderPath()Filippos Karapetis
2018-12-16BACKENDS: Add kFeatureNativeFileBowserDialogThierry Crozat
2018-12-16WIN32: Use SHGetFolderPath to get the location of the Application Data ↵Cameron Cawley
folder (#1449)
2018-12-16WIN32: Respect browser_lastpath settingSupSuper
2018-12-16WIN32: Fix dialog compilation under MinGWSupSuper
2018-12-16WIN32: Fix incorrect Windows version checkSupSuper
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it".