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2019-09-19RISCOS: Minor build system improvementsCameron Cawley
2019-09-18RISCOS: Ignore non-convertible UTF-8 characters when converting the ↵Cameron Cawley
documentation
2019-09-18RISCOS: Fix building outside the main source treeCameron Cawley
2019-09-16Revert "WIN32: Fix getting the parent directory of non-existant file nodes"Alexander Tkachev
2019-09-15CLOUD: Fix MSVC Warning in Google Drive Token RefresherD G Turner
This was reported by Henke37 on IRC.
2019-09-15Revert "COMMON: Implement FSNode::createDirectoryRecursive()"Cameron Cawley
This reverts commit aca627bec7b407790d78a64df984344ff454c15b.
2019-09-15ANDROID: Use FORBIDDEN_SYMBOL_EXCEPTION_getenv for browser_lastpath purposesThanasis Antoniou
2019-09-15ANDROID: Set default browser_lastpath to /storageThanasis Antoniou
Avoid use of get_env
2019-09-15ANDROID: Set default browser_lastpathThanasis Antoniou
2019-09-14NETWORKING: Clarify where to put wwwroot.zipEugene Sandulenko
2019-09-14NETWORKING: Clarify message when web server resources are not availableEugene Sandulenko
2019-09-14ANDROIDSDL: Remove warning about unhandled kFeatureAntoniou Athanasios
The fix is borrowed from the Switch backend
2019-09-14WIN32: Fix getting the parent directory of non-existant file nodesCameron Cawley
2019-09-10IOS: Call exit(0) when exiting to prevent hangingsluicebox
Prevents the process from hanging on exit when using the Quit button in launcher or a game's quit function
2019-09-08ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695)Cameron Cawley
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events
2019-09-06PSP: Fix missing semicolonCameron Cawley
2019-09-06RISCOS: Fix checking the "enable_reporter" config optionCameron Cawley
2019-09-06PSP: Replace PSPSaveFileManager with DefaultSaveFileManagerCameron Cawley
2019-09-05SDL: Copy result of SDL_iconv_string()Jaromir Wysoglad
2019-09-05TTS: Fix possible deadlockJaromir Wysoglad
2019-09-05TTS: Minimize the time needed for stop() on Win32Jaromir Wysoglad
This gets rid of freezes when using TTS on Windows.
2019-09-02COMMON: Don't include win32.h in common/encoding.hSupSuper
2019-09-01TTS: Use Common::Encoding for encoding conversion.Jaromir Wysoglad
2019-09-01WIN32: Use uint instead of unsigned int.Jaromir Wysoglad
2019-09-01TTS: Better documentation of TTSVoice.Jaromir Wysoglad
2019-09-01TTS: Rename LinuxTextToSpeechManager to SpeechDispatcherManagerJaromir Wysoglad
Add a new define for the SpeechDispatcherManager
2019-09-01TTS: Remove USE_PLATFORM_TTS definesJaromir Wysoglad
Use defined(USE_TTS) && defined(PLATFORM) instead
2019-09-01TTS: Add summary of changes in sphelper-scummvm.hJaromir Wysoglad
2019-09-01TTS: RefactoringJaromir Wysoglad
Refactoring as suggested by bluegr on github.
2019-09-01TTS: Fix missing indentationJaromir Wysoglad
2019-09-01JANITORIAL: Remove some trailing whitespacesJaromir Wysoglad
2019-09-01TTS: Implement our own queuing on windows.Jaromir Wysoglad
Similarly as on linux, there isn't enough control of the speech queue to properly implement INTERRUPT_NO_REPEAT. So since this commit we use our own queuing and use SAPI to speak each speech. This is done outside the main thread.
2019-09-01TTS: Add proper speech queuing, update INT_NO_REP.Jaromir Wysoglad
Before I used SPD to queue messages and I had a copy of the queue, so I could requeue everything when resume is called(). But more control of the queue is needed, so I don't use the SPD's queue and instead start speeches from my queue one by one from another thread. INTERRUPT_NO_REPEAT now behaves as described in the documentation
2019-09-01TTS: Restart SPD if resume() fails.Jaromir Wysoglad
2019-09-01TTS: Fix INTERRUPT_NO_REPEAT on WindowsJaromir Wysoglad
2019-09-01TTS: Implement *_NO_REPEAT actions and Fix state synchronization issues on macOSThierry Crozat
The NSSpeechSynthesizer is asynchronous and does not immediately start, pause, or stop the speech. As a result querrying the state of the NSSpeechSynthesizer does not alwats return the expected result (for example isSpeaking may not yet been true just after we requested starting to speak). So instead the TextToSpeechManager on macOS keeps track of the state itself.
2019-09-01TTS: Implement our own queuing for linuxJaromir Wysoglad
It seems like, that at least some versions of speech-dispatcher aren't able to successfuly pause and resume. For me, when trying to pause, it still finishes the speech just being said instead of pausing it and then it puts it at the end of the speech queue with some speech-dispatcher internal commands added to it, which are also hearable. There is no way to find out where the speech ended when calling pause, so it is just stopped and when resume is called it is read from it's start again.
2019-09-01TTS: Add *_NO_REPEAT actionsJaromir Wysoglad
2019-09-01TTS: Reimplement isSpeaking on Windows.Jaromir Wysoglad
2019-09-01TTS: Fix pause() and resume() on linuxJaromir Wysoglad
2019-09-01TTS: Make state switching faster on LinuxJaromir Wysoglad
2019-09-01TTS: Implement speech queueing on macOSThierry Crozat
2019-09-01TTS: Implement speech queueing on Linux and WinJaromir Wysoglad
2019-09-01TTS: Implement OSD message readingJaromir Wysoglad
2019-09-01TTS: Stop or pause speaking on word boundaries in macOS implementationThierry Crozat
2019-09-01TTS: Implement TextToSpeechManager for macOSThierry Crozat
2019-09-01TTS: Add TTS support when compiling with msvc.Jaromir Wysoglad
2019-09-01TTS: Remove unneeded codeJaromir Wysoglad
Remove debuging outputs Remove commented iconv implementation of text conversion to UTF-8
2019-09-01TTS: RefactoringJaromir Wysoglad
* Delete multiple empty rows * Make getVolume non-virtual and leave just the implementation in base class * Resolve warning about signed / unsigned comparison in gui-manager * Clear availableVoices when updating voices on linux * By default set language to transMan language on windows (if the transMan is available) * Remove freeVoices method from Windows ttsMan, it isn't needed anymore
2019-09-01TTS: Fix state switching on windowsJaromir Wysoglad
Voice is changed when changing language on windows, so when poping state, the voice, that should get set has to be saved before changing the language. The speech shouldn't continue when changing state, so it is stopped in pushState and popState.