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2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
WinCE does not have MapVirtualKey.
2016-07-25Merge pull request #782 from bgK/sdl-win32-keycodeFilippos Karapetis
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-10MACOS: Use 'unsigned int' instead of NSUIntegerColin Snover
NSUInteger apparently does not exist until macOS 10.5, but buildbot targets 10.4.
2016-07-10MACOS: Fix sign comparisonColin Snover
2016-07-03Revert "SDL: Fix keyboard on macOS, fix directional keypad"Martin Kiewitz
This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb. For now.
2016-07-03SDL: Fix keyboard on macOS, when using SDL2, fix directional keypadMartin Kiewitz
This will hopefully fully fix keyboard issues for macOS / SDL2, for example when pressing "alt-x". Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed. This was fixed inside AGI+SCI previously. The latter shouldn't cause issues, but in case it does, the affected engine should get fixed and use keycodes instead.
2016-07-01SDL: Fix mouse trailing part of bug #7141Ben Castricum
Overlays are shown with _currentShakePos offset too, so no need to compensate the mousepointer position for overlays. This compensation was done inconsistently in draw/undraw mouse causing the mouse trails.
2016-06-08WIN32: Fix taskbar detection under Windows 10 onwards.Kirben
2016-06-08WIN32: Fix taskbar detection under Windows 10 onwards.Kirben
2016-05-31ANDROID: Set version code to 16. 15 was 1.8.1Eugene Sandulenko
2016-05-29Merge pull request #763 from bluegr/winsparkleEugene Sandulenko
UPDATES: Add support for WinSparkle
2016-05-25JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2016-05-23ANDROID: Build against android-23 platform.Alyssa Milburn
We seem to need this for the new manifest elements.
2016-05-23UPDATES: Fix indentationFilippos Karapetis
2016-05-22ANDROID: Add support for ScummVM menu on Android TV devicesMatthew Garrett
Android TV devices don't have menu buttons. Remotes should have a play/pause button (which may send individual play and pause events rather than a combined event) and gamepads should have a Y button. Use these to open the menu.
2016-05-22ANDROID: Add support for Leanback Launcher on Android TVMatthew Garrett
Android TV needs some modifications to the manifest and a new icon in order for apps to appear in the launcher.
2016-05-22UPDATES: Add support for WinSparkleFilippos Karapetis
2016-05-22SDL: Make TEXTINPUT handling more reliable for SDL2.Johannes Schickel
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore.
2016-05-20MAEMO: Update debian/changelogTarek Soliman
sync with 1.8.1 release
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-05-16Merge pull request #745 from Cruel/3dsEugene Sandulenko
3DS: New Backend
2016-05-13JANITORIAL: Indentation fixesEugene Sandulenko
2016-05-13Merge pull request #755 from raziel-/patch-2Eugene Sandulenko
AMIGAOS: Preparations for use with AmiUpdate
2016-05-03OPENGL: Assure color attributes for shader pipeline are always set.Johannes Schickel
2016-05-02OPENGL: Fix potential crashEugene Sandulenko
2016-04-29Fix identation againHubert Maier
I should stop c&p'ing
2016-04-29Remove periodsHubert Maier
2016-04-29Code Formatting fixesHubert Maier
2016-04-28AMIGAOS: Preparations for use with AmiUpdateHubert Maier
Adding a bit of code to make ScummVM AmiUpdate aware. Everything else will be dealt with through a (yet to finish) AmigaOS installer script and the entries in AmiUpdate's database. I'd like to ask for hints regarding - Code Formatting - Optimizations - Comments - Obivous errors or - Ill-designed code. It's not much code, but i'm sure i still messed up glorious either way
2016-04-24GCW0: Attempt to fix out-of-tree packaging.Johannes Schickel
2016-04-223DS: Add config class/dialog, c-pad cursor control, and option to disable ↵Thomas Edvalson
screens
2016-04-193DS: Add READMEThomas Edvalson
2016-04-193DS: Fix code styling, add license header, remove unused portdefs.hThomas Edvalson
2016-04-18GCW0: Mention location of scummvm.log file in READMEEugene Sandulenko
2016-04-13GCW0: Split README by chaptersEugene Sandulenko
2016-04-13GCW0: Better bracket replacements in READMEEugene Sandulenko
2016-04-12GCW0: Attempt to fix README sectionsEugene Sandulenko
2016-04-113DS: Use linear GPU texture downscaling for better legibility in hi-res gamesThomas Edvalson
2016-04-113DS: Add CIA format build, add timer handler thread, fix APT service ↵Thomas Edvalson
suspending/sleeping/exiting
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
Too many artifacts. It is not possible with current ScummVM drawing approaches.
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-04-10GCW0: Enable building with all scalers disabledEugene Sandulenko
2016-04-10GCW0: Clean up build scriptEugene Sandulenko
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-04-10UPDATES: Check that we're running in a bundle, and skip Sparkle ↵Eugene Sandulenko
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle.
2016-04-10UPDATES: Use new constants for MacOS X 10.10Eugene Sandulenko
2016-04-10UPDATES: Plug memory leakEugene Sandulenko
2016-04-09UPDATES: Implemented method getLastUpdateCheckTimeAndDate()Eugene Sandulenko
Currently it uses methods and constants deprecated in 10.10. 10.10+ -specific code will follow
2016-04-06DC: Fix compilation errors due to AudioCD changes.Johannes Schickel