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2004-12-12Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)Max Horn
svn-id: r16038
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-09CleanupChris Apers
svn-id: r15739
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-08-02Workaround for bug #999122; this will fix config files which were broken by ↵Max Horn
the 0.6.1 release svn-id: r14444
2004-07-18Move g_timer destruction to proper placeMax Horn
svn-id: r14262
2004-06-28Enhanced default directory support in the File class; now one can specify ↵Max Horn
arbitrary many default search directories svn-id: r14095
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-05-30Remove old savePath handling on WinCENicolas Bacca
svn-id: r13900
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
svn-id: r13184
2004-01-29Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵Max Horn
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
svn-id: r12289
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2003-11-29cleanup / added Engine::getGameDataPath()Max Horn
svn-id: r11420
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11218
2003-10-12Fix WinCE buildNicolas Bacca
svn-id: r10741
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-10rearranged code a bitMax Horn
svn-id: r10715
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-09-28removed duplicate g_timer object (one was global, one was static to ↵Max Horn
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471
2003-09-27Timer services are now available through g_timer, soJamieson Christian
you don't have to go through the Engine to get to them. svn-id: r10450
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287