Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-10-13 | Clear g_engine when an Engine is deleted. This avoids a crash in error() | Torbjörn Andersson | |
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-08-02 | Workaround for bug #999122; this will fix config files which were broken by ↵ | Max Horn | |
the 0.6.1 release svn-id: r14444 | |||
2004-07-18 | Move g_timer destruction to proper place | Max Horn | |
svn-id: r14262 | |||
2004-06-28 | Enhanced default directory support in the File class; now one can specify ↵ | Max Horn | |
arbitrary many default search directories svn-id: r14095 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-05-30 | Remove old savePath handling on WinCE | Nicolas Bacca | |
svn-id: r13900 | |||
2004-03-04 | Avoid flooding CE files since stdin and stderr exist now | Nicolas Bacca | |
svn-id: r13184 | |||
2004-01-29 | Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵ | Max Horn | |
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669 | |||
2004-01-10 | Start of debug channel support. TODO: Move this to the common Debugger system? | James Brown | |
svn-id: r12289 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2003-11-29 | cleanup / added Engine::getGameDataPath() | Max Horn | |
svn-id: r11420 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11218 | |||
2003-10-12 | Fix WinCE build | Nicolas Bacca | |
svn-id: r10741 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 | |||
2003-10-10 | rearranged code a bit | Max Horn | |
svn-id: r10715 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-09-28 | removed duplicate g_timer object (one was global, one was static to ↵ | Max Horn | |
timer.cpp); set g_system earlier (might prevent a few race conditions) svn-id: r10471 | |||
2003-09-27 | Timer services are now available through g_timer, so | Jamieson Christian | |
you don't have to go through the Engine to get to them. svn-id: r10450 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 |