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2006-04-25Added hidden --test-detector command line option to make it easy to test the ↵Max Horn
detector on your config file (to be removed before the next release) svn-id: r22158
2006-04-23Also output the description when running DETECTOR_TESTING_HACKMax Horn
svn-id: r22106
2006-04-23typoMax Horn
svn-id: r22103
2006-04-23Modified DETECTOR_TESTING_HACK code to skip over invalid pathsMax Horn
svn-id: r22099
2006-04-23Test code for the detection code in all engines (disabled by default)Max Horn
svn-id: r22095
2006-04-21Conflicting domains for String definition. Added Common:: to String to ↵Lars Persson
clarify domain. svn-id: r22072
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
svn-id: r21915
2006-04-15Removed GameDetector::createMixer(), GameDetector::createEngine(), ↵Max Horn
GameDetector::_plugin svn-id: r21913
2006-04-15oopsMax Horn
svn-id: r21910
2006-04-15- Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in ↵Max Horn
favor of settings in the transient config domain - This also means you can now set those options in the config file - Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form svn-id: r21909
2006-04-15Clear the transient domaing *after* running the launcher, not before, so ↵Max Horn
that the graphics mode gets set correctly svn-id: r21907
2006-04-15- Replaced ConfigManager::_globalDomains by _appDomain (we don't support ↵Max Horn
multiple global domains anymore) - Restructured parts of the ConfigManager to be more consistent and a bit easier to understand - Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs) - Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain - Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits - Introduced various hidden easter bugs. Happy easter, and have fun searching! svn-id: r21906
2006-04-14cleanupMax Horn
svn-id: r21888
2006-04-12Commiting Fingolfins patch to remove gamedetector usage.Lars Persson
svn-id: r21830
2006-04-08Moved version vars from base/main.cpp to base/version.cpp; thus now ↵Max Horn
version.o is always rebuilt on every change, not main.o svn-id: r21687
2006-04-05Recursive current directory has a big overhead since it can point toEugene Sandulenko
(a) scummvm source tree for dev (b) desktop with a:\ on Windows svn-id: r21627
2006-04-04Fix crash for a case when game path is set incorrectlyEugene Sandulenko
svn-id: r21614
2006-04-02cleanupMax Horn
svn-id: r21572
2006-04-02Set gDebugLevel in a single unified spot, instead of two different placesMax Horn
svn-id: r21571
2006-04-02Treat 'targes' like the other command line 'commands'Max Horn
svn-id: r21570
2006-04-02Move handling of --list-targets and --list-games to a later point (after ↵Max Horn
plugin & config file loading), to make them work properly again. svn-id: r21569
2006-04-02Process the command line args before passing them to GUI::Actions::init (so ↵Max Horn
that _targetName & _gameid are set) svn-id: r21568
2006-04-02Use the new command line parsing code to handle --config and --debugflags, tooMax Horn
svn-id: r21564
2006-04-02Split GameDetector::parseCommandLine into a static parseCommandLine method ↵Max Horn
which returns a StringMap with all settings, and a non-static parseCommandLine method which interprets the StringMap returned by parseCommandLine. svn-id: r21563
2006-04-02Backends now are also responsile for deiniting properly. In particular, ↵Max Horn
moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different) svn-id: r21559
2006-04-02With this change, backends are now responsible for instantiating their ↵Max Horn
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557
2006-04-02Only include gui/launcher.h if it is used; cleanupMax Horn
svn-id: r21552
2006-04-02Move gDebugLevel to common/util.cpp (where most other debug() related stuff ↵Max Horn
already is) svn-id: r21551
2006-04-02Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says ↵Max Horn
he might remove it completly in a future version) svn-id: r21550
2006-04-02Removed built-in endian/alignment verifier (it's original purpose is mostly ↵Max Horn
gone now that we have a configure script detecting endianess and more) svn-id: r21549
2006-04-02Moved the Win/Symbian specific stdout/stderr redirect code from ↵Max Horn
base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code) svn-id: r21547
2006-04-02Moved all debug functions to from main.cpp to util.cppMax Horn
svn-id: r21545
2006-04-02Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on ↵Max Horn
either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port svn-id: r21543
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
2006-04-01Properly use registerDefault to set the default value for autosave_periodMax Horn
svn-id: r21537
2006-04-01Moved File::resetDefaultDirectories from Engine destructor to runGame (since ↵Max Horn
that is the main spot where we call addDefaultDirectory) svn-id: r21535
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-25- Revert my last change with moving addDefaultDirectory() from TheneNew.cppEugene Sandulenko
- Removed locking of further directory adds because it did not work for themes. svn-id: r21452
2006-03-25- Move AddDefaultDirectory() calls in somon engine to constructorEugene Sandulenko
- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp svn-id: r21451
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-14Positioned logo properly, added different version number rendering andEugene Sandulenko
got rid of antialiasing artifacts svn-id: r21270
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150
2006-03-04WIP of maemo portEugene Sandulenko
svn-id: r21055
2006-02-25Small loop adjustment to compile for VC6Lars Persson
svn-id: r20869
2006-02-23fixed error for msvc7, it didn't find func without Common namespacePaweł Kołodziejski
svn-id: r20832
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
2006-02-12Changed file paths from /epoc/ to /symbian/Lars Persson
svn-id: r20618
2006-02-12'Changed Symbian configuration handling so it is using the basepath of the ↵Lars Persson
application installation as a path for Savegames, ini files etc *Updated list.h so it also compiles for Symbian codewarrior and gcce compilers svn-id: r20586