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authorMax Horn2006-04-02 00:08:22 +0000
committerMax Horn2006-04-02 00:08:22 +0000
commit587431f8e838bd08d081d65f18b1f9b8f04566b8 (patch)
treeb0d258b1c28ed19887de121773e723b966369e00 /base/main.cpp
parenta2c4795f326e62fe8ff74ce0e29e0174d4dab330 (diff)
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Fully and officially renamed our main function to scummvm_main, thus making
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/base/main.cpp b/base/main.cpp
index a7eb30aff5..b3aff49641 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -155,12 +155,6 @@ const char* stackCookie = "$STACK: 655360\0";
extern "C" int main(int argc, char *argv[]);
#endif
-#if defined(MACOSX) || defined(QTOPIA) || defined(__SYMBIAN32__)
-#include <SDL.h>
-#elif !defined(__MORPHOS__) && !defined(__DC__) && !defined(__GP32__)
-#undef main
-#endif
-
#if defined (ALLEGRO_BACKEND)
#include "allegro.h"
#endif
@@ -344,10 +338,8 @@ static int runGame(GameDetector &detector, OSystem &system, const Common::String
#ifdef _WIN32_WCE
extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) {
-#elif defined(__PLAYSTATION2__) || defined(__PSP__) || defined(__GP32__) || defined(__MAEMO__)
-extern "C" int scummvm_main(int argc, char *argv[]) {
#else
-extern "C" int main(int argc, char *argv[]) {
+extern "C" int scummvm_main(int argc, char *argv[]) {
#endif
char *cfgFilename = NULL;
Common::String specialDebug = "";