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2006-06-30Include DCLauncherDialog.h from the new backend dir.Marcus Comstedt
svn-id: r23360
2006-06-30No need to calls clearSoundCallback here (engine destructor already does that)Max Horn
svn-id: r23356
2006-06-24Added 'timer' backend module, based on the existing TimerManager code (work ↵Max Horn
in progress) svn-id: r23279
2006-06-24Renamed class Timer to TimerManager (the old name was somewhat ↵Max Horn
incorrect/confusing) svn-id: r23278
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-06-15- Make tabs narrower so they all fit on screen. Now navigation buttonsEugene Sandulenko
appear only on PSP resolution - Combined Audio/Volume tab in game options for consistency. svn-id: r23130
2006-06-14Should fix --debugflags for all engines which set up the debug flags in ↵Johannes Schickel
Engine::init. svn-id: r23110
2006-06-11Removed actions.h include for symbian build. Not needed anymore.Lars Persson
svn-id: r23027
2006-06-10removed GUI::Actions::init() now that noone uses it.Kostas Nakos
svn-id: r23017
2006-05-31Moved Symbian call to GUI::Actions::init(); to the Symbian backendLars Persson
svn-id: r22811
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-12Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵Max Horn
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424
2006-05-09- Updated MSVC8 project filesEugene Sandulenko
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397
2006-05-05Corrected a warning message (findGame failures are due to unsupported ↵Max Horn
gameids, and have nothing to do with targets) svn-id: r22357
2006-05-05Removed Base::setTarget, and some minor cleanup & tweaksMax Horn
svn-id: r22356
2006-05-05Updated outdated TODOMax Horn
svn-id: r22354
2006-05-05Fingolfin just remembered *why* GUI::Actions::init() is called in ↵Max Horn
scummvm_main, but luckily those reasons are gone now, so let's fix this :-) svn-id: r22353
2006-05-05Some further cleanup in scummvm_mainMax Horn
svn-id: r22352
2006-05-05Moved PalmOS specific call to ArgsFree up to the last point where argv is ↵Max Horn
used (hopefully that's correct :-) svn-id: r22351
2006-05-04Moved listGames, listTargets, runDetectorTest to base/options.cpp; also ↵Max Horn
moved some code that was formerly in scummvm_main() to Base::processSettings() svn-id: r22349
2006-05-04Removed last traces of class GameDetectorMax Horn
svn-id: r22348
2006-05-04Renamed base/gameDetector.h/.cpp to base/options.h/.cppMax Horn
svn-id: r22347
2006-05-04Moved GameDetector::setTarget & findGame to the new namespace Base; moved ↵Max Horn
their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function svn-id: r22346
2006-05-04Make sure our config default values get properly registeredMax Horn
svn-id: r22345
2006-05-04Turned the last remaining few GameDetector methods into static methodsMax Horn
svn-id: r22344
2006-05-03Removed FilesystemNode::isValid (leaving it up to the porters to decide ↵Max Horn
whether to remove their isValid code or not) svn-id: r22317
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or ↵Max Horn
failure) svn-id: r22315
2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-26Proper fix for bug #1476651: Do not use File::exists to check for the ↵Max Horn
presence of a directory described by an absolute path svn-id: r22174
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163
2006-04-25Added hidden --test-detector command line option to make it easy to test the ↵Max Horn
detector on your config file (to be removed before the next release) svn-id: r22158
2006-04-23Also output the description when running DETECTOR_TESTING_HACKMax Horn
svn-id: r22106
2006-04-23typoMax Horn
svn-id: r22103
2006-04-23Modified DETECTOR_TESTING_HACK code to skip over invalid pathsMax Horn
svn-id: r22099
2006-04-23Test code for the detection code in all engines (disabled by default)Max Horn
svn-id: r22095
2006-04-21Conflicting domains for String definition. Added Common:: to String to ↵Lars Persson
clarify domain. svn-id: r22072
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-15Removed GameDetector::_gameid in favor of using a config manager entryMax Horn
svn-id: r21915
2006-04-15Removed GameDetector::createMixer(), GameDetector::createEngine(), ↵Max Horn
GameDetector::_plugin svn-id: r21913
2006-04-15oopsMax Horn
svn-id: r21910
2006-04-15- Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in ↵Max Horn
favor of settings in the transient config domain - This also means you can now set those options in the config file - Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form svn-id: r21909
2006-04-15Clear the transient domaing *after* running the launcher, not before, so ↵Max Horn
that the graphics mode gets set correctly svn-id: r21907
2006-04-15- Replaced ConfigManager::_globalDomains by _appDomain (we don't support ↵Max Horn
multiple global domains anymore) - Restructured parts of the ConfigManager to be more consistent and a bit easier to understand - Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs) - Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain - Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits - Introduced various hidden easter bugs. Happy easter, and have fun searching! svn-id: r21906
2006-04-14cleanupMax Horn
svn-id: r21888
2006-04-12Commiting Fingolfins patch to remove gamedetector usage.Lars Persson
svn-id: r21830
2006-04-08Moved version vars from base/main.cpp to base/version.cpp; thus now ↵Max Horn
version.o is always rebuilt on every change, not main.o svn-id: r21687
2006-04-05Recursive current directory has a big overhead since it can point toEugene Sandulenko
(a) scummvm source tree for dev (b) desktop with a:\ on Windows svn-id: r21627
2006-04-04Fix crash for a case when game path is set incorrectlyEugene Sandulenko
svn-id: r21614
2006-04-02cleanupMax Horn
svn-id: r21572
2006-04-02Set gDebugLevel in a single unified spot, instead of two different placesMax Horn
svn-id: r21571