Age | Commit message (Collapse) | Author |
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svn-id: r23360
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svn-id: r23356
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in progress)
svn-id: r23279
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incorrect/confusing)
svn-id: r23278
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
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appear only on PSP resolution
- Combined Audio/Volume tab in game options for consistency.
svn-id: r23130
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Engine::init.
svn-id: r23110
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svn-id: r23027
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svn-id: r23017
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svn-id: r22811
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- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes
is applied as is. It lacks resolution switch on-the-fly.
- GUI widgets are repositioned on the fly and use most space, even aspect
ratio corrected screen is used without scaling
- Heavy tesing is required, but works for me in all cases except for bug
#1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more
work.
- I probavly broke some backend or two
svn-id: r22505
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changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941.
svn-id: r22424
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- Renamed base/options.cpp to base/commandLine.cpp because of conflict
with gui/options.cpp which sit in same directory in MSVC builds
- Moved AudioCDManager singleton declaration outside of Audio namespace
- Fixed numerous MSVC warning of potentially uninitialized variables and
int <-> bool conversions.
svn-id: r22397
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gameids, and have nothing to do with targets)
svn-id: r22357
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svn-id: r22356
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svn-id: r22354
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scummvm_main, but luckily those reasons are gone now, so let's fix this :-)
svn-id: r22353
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svn-id: r22352
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used (hopefully that's correct :-)
svn-id: r22351
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moved some code that was formerly in scummvm_main() to Base::processSettings()
svn-id: r22349
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svn-id: r22348
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svn-id: r22347
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their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
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svn-id: r22345
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svn-id: r22344
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whether to remove their isValid code or not)
svn-id: r22317
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failure)
svn-id: r22315
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error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
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presence of a directory described by an absolute path
svn-id: r22174
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if it does not
- Give more understandable feedback to user when SCUMM module can't find
a game
- Put TODO to kyra engine as their current detection scheme does not let
easily tell if game data really present in specified directory
svn-id: r22163
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detector on your config file (to be removed before the next release)
svn-id: r22158
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svn-id: r22106
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svn-id: r22103
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svn-id: r22099
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svn-id: r22095
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clarify domain.
svn-id: r22072
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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svn-id: r21915
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GameDetector::_plugin
svn-id: r21913
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svn-id: r21910
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favor of settings in the transient config domain
- This also means you can now set those options in the config file
- Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form
svn-id: r21909
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that the graphics mode gets set correctly
svn-id: r21907
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multiple global domains anymore)
- Restructured parts of the ConfigManager to be more consistent and a bit easier to understand
- Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs)
- Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain
- Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits
- Introduced various hidden easter bugs. Happy easter, and have fun searching!
svn-id: r21906
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svn-id: r21888
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svn-id: r21830
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version.o is always rebuilt on every change, not main.o
svn-id: r21687
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(a) scummvm source tree for dev (b) desktop with a:\ on Windows
svn-id: r21627
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svn-id: r21614
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svn-id: r21572
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svn-id: r21571
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