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authorEugene Sandulenko2006-05-17 23:52:45 +0000
committerEugene Sandulenko2006-05-17 23:52:45 +0000
commit14ec3f45fa08a0c0071693f4094fc088eb0062b5 (patch)
tree87e2af334bd1503eacc55c71cd5ccb94e5eb5751 /base/main.cpp
parent65091f7370ee118b8f99c6106d8cad1fd0ee719e (diff)
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- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 683431b3c1..739d54a255 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -123,7 +123,7 @@ static bool launcherDialog(OSystem &system) {
system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
// Make GUI 640 x 400
- system.initSize(320, 200, (ConfMan.getBool("force_1x_overlay") ? 1 : 2));
+ system.initSize(320, 200);
system.endGFXTransaction();