Age | Commit message (Collapse) | Author |
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OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently)
svn-id: r21557
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svn-id: r21552
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already is)
svn-id: r21551
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he might remove it completly in a future version)
svn-id: r21550
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gone now that we have a configure script detecting endianess and more)
svn-id: r21549
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base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code)
svn-id: r21547
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svn-id: r21545
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either port, feel free to re-add it, but this time, document it and make sure it's clear how to build that port
svn-id: r21543
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various backend specific hacks unnecessary. As a consequence, it is now the
responsibility of the backend to define main. Hence I adapted the SDL backend
accordingly.
svn-id: r21542
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svn-id: r21537
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that is the main spot where we call addDefaultDirectory)
svn-id: r21535
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svn-id: r21472
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- Removed locking of further directory adds because it did not work for themes.
svn-id: r21452
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- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp
svn-id: r21451
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
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got rid of antialiasing artifacts
svn-id: r21270
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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svn-id: r21055
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svn-id: r20869
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svn-id: r20832
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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svn-id: r20618
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application installation as a path for Savegames, ini files etc
*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers
svn-id: r20586
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svn-id: r20509
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svn-id: r20286
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svn-id: r20285
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version 1.2.3CVS)
svn-id: r20165
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svn-id: r20088
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updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.
Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.
svn-id: r19739
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svn-id: r19710
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using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
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svn-id: r19142
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svn-id: r19133
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svn-id: r18837
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svn-id: r18743
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svn-id: r18696
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Based on patches against 0.7.1 by Jolan Luff.
svn-id: r18641
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svn-id: r18604
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18473
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svn-id: r18444
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
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svn-id: r18094
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wrapping it in the "About" dialog...
svn-id: r18055
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svn-id: r18038
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svn-id: r18037
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svn-id: r18011
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svn-id: r17918
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similiar to how it used to be (default debug level now is -1)
svn-id: r17788
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