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2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
2006-02-12Changed file paths from /epoc/ to /symbian/Lars Persson
svn-id: r20618
2006-02-12'Changed Symbian configuration handling so it is using the basepath of the ↵Lars Persson
application installation as a path for Savegames, ini files etc *Updated list.h so it also compiles for Symbian codewarrior and gcce compilers svn-id: r20586
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20509
2006-01-29Oops. I should've test it before commit. Fixed now.Eugene Sandulenko
svn-id: r20286
2006-01-29Added new debugN() function which doesn't append newline.Eugene Sandulenko
svn-id: r20285
2006-01-25New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in ↵Max Horn
version 1.2.3CVS) svn-id: r20165
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-12-031. New build structure for Symbian builds to allow easier build and project ↵Lars Persson
updates 2. Updated framework files for new structure 3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether. 4. Incorporated Sevs code formatting changes in the new Symbian source structure. 5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered. 6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked) 7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome. 8. Built for S60V1 and UIQ2 targets from the cvs 9. Updated Readme with new build instructions. Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated. svn-id: r19739
2005-11-27Patch #1341626: "New GP32 port"Eugene Sandulenko
svn-id: r19710
2005-11-23Made the autosave period a configuration option and updated the engines ↵Gregory Montoir
using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187. svn-id: r19700
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-17Bump version to 0.9.0CVS. Woo hoo!Eugene Sandulenko
svn-id: r19133
2005-09-17correct features string when using tremorJoost Peters
svn-id: r18837
2005-09-03Change PalmOS identChris Apers
svn-id: r18743
2005-08-16Added: PSP backendJoost Peters
svn-id: r18696
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-27Just updated ending comment properly for the sake of itLars Persson
svn-id: r18473
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-05-14Removing the last traces of the old custom new/delete operatorsMax Horn
svn-id: r18094
2005-05-11Added "FluidSynth" to the features string. We may have to start word-Torbjörn Andersson
wrapping it in the "About" dialog... svn-id: r18055
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09Patch #1181544 (AmigaOS 4 changes)Max Horn
svn-id: r18011
2005-05-05Handle engine creation failure a bit more gracefulMax Horn
svn-id: r17918
2005-04-24Changed the semantics of debug level 0 from off back to something more ↵Max Horn
similiar to how it used to be (default debug level now is -1) svn-id: r17788
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) ↵Max Horn
fixes bugs #1160977 and #1184664 svn-id: r17694
2005-03-31Playstation2 Port: initial importRobert Göffringmann
svn-id: r17305
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054
2005-01-26Fix bug #1109687 buffer overflow causes crash from env-var HOME and someEugene Sandulenko
other places with such overflows. svn-id: r16640
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-08Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)Max Horn
svn-id: r16490
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now ↵Max Horn
matches the Singleton interface) svn-id: r16402
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-25Make ESC key work in the launcherMax Horn
svn-id: r16323
2004-12-25Make loading the config file explicitMax Horn
svn-id: r16317
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-12-14Switched HEAD to 0.8.0-CVS (did I miss any spots?Max Horn
svn-id: r16048
2004-12-14Evil workaround for bug #1083058Max Horn
svn-id: r16045
2004-12-05Turn off 'launcher looping' for nowMax Horn
svn-id: r15989
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ↵Max Horn
though :-) svn-id: r15864