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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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plugins.cpp
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Author
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-20
Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant co...
Max Horn
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-24
Fix compile
Travis Howell
2006-05-23
imported AGI engine
Paweł Kołodziejski
2006-05-04
The loadPlugins() function works a bit better if it doesn't fail when listDir()
Torbjörn Andersson
2006-05-03
Fix DYNAMIC_MODULES (update the listDir call used in PluginManager::loadPlugi...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-03-09
Added new method DetectedGame::updateDesc, to ease generation of uniform desc...
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-02-22
Added CINE plugin to PluginManager::loadPlugins() section
Gregory Montoir
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-11
Add patch #1374870 - New Lure of the Temptress module
Travis Howell
2006-02-11
Change CVS keywords to SVN keywords
Max Horn
2006-01-21
Fix various incorrect usages of the word 'target' instead of 'gameid'; change...
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-11-21
Fix compile error in plugin mode
Max Horn
2005-11-19
Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't brea...
Max Horn
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-08
PalmOS stuffs
Chris Apers
2005-09-04
Prepare PalmOS ARM version : no global initializers with ARM loader o_O
Chris Apers
2005-08-28
Fix compile error.
Travis Howell
2005-08-19
Detect when plugins directory is missing
Max Horn
2005-08-14
Fixed new plugin search code to work with Dreamcast:
Marcus Comstedt
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-05
added code for loading dynamic plugins(DLLs) for windows
Paweł Kołodziejski
2005-04-05
Initial checking of Gob engine
Eugene Sandulenko
2005-03-28
Typo
Travis Howell
2005-03-25
Enable kyra engine in static builds. Maybe someone will work on it :)
Eugene Sandulenko
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-02-06
Configure the plugin prefix/suffix in the configure script; use that setting ...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-28
Fix running ScummVM in plugin-mode
Max Horn
2004-08-29
Provide unloading of unneeded plugins.
Marcus Comstedt
2004-08-22
Support dynamic plugins on Dreamcast.
Marcus Comstedt
2004-05-09
removed awe based on Endy statement
Paweł Kołodziejski
2004-05-05
adding initial code for Another World engine
Paweł Kołodziejski
2004-04-09
Add Kyrandia base
James Brown
2004-03-23
With latest dlcompat on OSX, no need anymore to manually prepend an underscor...
Max Horn
2004-03-23
fix dynamic version of LOAD_MODULE macro; fixed typo
Max Horn
2004-03-14
Initial SAGA checkin. Disabled by default, enable with --enable-saga
Eugene Sandulenko
2004-02-05
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
Max Horn
2004-01-06
updated copyright notice
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-16
Broken Sword 1: initial import
Robert Göffringmann
2003-12-13
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...
Max Horn
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