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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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plugins.cpp
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Author
2007-07-17
added engine stubs code for Drascula game
Paweł Kołodziejski
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-27
Reverted r26922.
Johannes Schickel
2007-05-22
Simpilified Singleton implementation and usage.
Johannes Schickel
2007-04-27
Added the cruise engine to the list of plugins in plugins.cpp
Filippos Karapetis
2007-01-21
Added game.cpp file with some funcs/methods declared in game.h
Max Horn
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2007-01-14
Initial import of Parallaction engine
Eugene Sandulenko
2006-12-28
Fix previous commit by anotherguest
Max Horn
2006-12-28
Updated makefiles to support touche and agos naming properly
Lars Persson
2006-11-03
added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'
Gregory Montoir
2006-10-07
Removed some left-over (I think!) code from unloadPluginsExcept() that was
Torbjörn Andersson
2006-10-07
Instantiate and hook up the plugin providers in the main() function of the co...
Max Horn
2006-10-07
Started to refactor the plugin code (moving backend specific stuff into backe...
Max Horn
2006-09-29
First pahse of renaming simon engine to agos. Internal renames. Compilation
Eugene Sandulenko
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-09-20
Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant co...
Max Horn
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-24
Fix compile
Travis Howell
2006-05-23
imported AGI engine
Paweł Kołodziejski
2006-05-04
The loadPlugins() function works a bit better if it doesn't fail when listDir()
Torbjörn Andersson
2006-05-03
Fix DYNAMIC_MODULES (update the listDir call used in PluginManager::loadPlugi...
Max Horn
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-03-09
Added new method DetectedGame::updateDesc, to ease generation of uniform desc...
Max Horn
2006-03-09
- Renamed GameSettings to PlainGameDescriptor
Max Horn
2006-02-22
Added CINE plugin to PluginManager::loadPlugins() section
Gregory Montoir
2006-02-18
- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-11
Add patch #1374870 - New Lure of the Temptress module
Travis Howell
2006-02-11
Change CVS keywords to SVN keywords
Max Horn
2006-01-21
Fix various incorrect usages of the word 'target' instead of 'gameid'; change...
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-11-21
Fix compile error in plugin mode
Max Horn
2005-11-19
Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't brea...
Max Horn
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-08
PalmOS stuffs
Chris Apers
2005-09-04
Prepare PalmOS ARM version : no global initializers with ARM loader o_O
Chris Apers
2005-08-28
Fix compile error.
Travis Howell
2005-08-19
Detect when plugins directory is missing
Max Horn
2005-08-14
Fixed new plugin search code to work with Dreamcast:
Marcus Comstedt
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-05
added code for loading dynamic plugins(DLLs) for windows
Paweł Kołodziejski
2005-04-05
Initial checking of Gob engine
Eugene Sandulenko
2005-03-28
Typo
Travis Howell
2005-03-25
Enable kyra engine in static builds. Maybe someone will work on it :)
Eugene Sandulenko
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-02-06
Configure the plugin prefix/suffix in the configure script; use that setting ...
Max Horn
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