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path: root/base/plugins.cpp
AgeCommit message (Expand)Author
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-09-20Work around conflict between ISO C++ and POSIX, to allow ISO C++ compliant co...Max Horn
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-24Fix compileTravis Howell
2006-05-23imported AGI enginePaweł Kołodziejski
2006-05-04The loadPlugins() function works a bit better if it doesn't fail when listDir()Torbjörn Andersson
2006-05-03Fix DYNAMIC_MODULES (update the listDir call used in PluginManager::loadPlugi...Max Horn
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-03-09Added new method DetectedGame::updateDesc, to ease generation of uniform desc...Max Horn
2006-03-09- Renamed GameSettings to PlainGameDescriptorMax Horn
2006-02-22Added CINE plugin to PluginManager::loadPlugins() sectionGregory Montoir
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-11Add patch #1374870 - New Lure of the Temptress moduleTravis Howell
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-21Fix various incorrect usages of the word 'target' instead of 'gameid'; change...Max Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-11-21Fix compile error in plugin modeMax Horn
2005-11-19Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't brea...Max Horn
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-08PalmOS stuffsChris Apers
2005-09-04Prepare PalmOS ARM version : no global initializers with ARM loader o_OChris Apers
2005-08-28Fix compile error.Travis Howell
2005-08-19Detect when plugins directory is missingMax Horn
2005-08-14Fixed new plugin search code to work with Dreamcast:Marcus Comstedt
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-05added code for loading dynamic plugins(DLLs) for windowsPaweł Kołodziejski
2005-04-05Initial checking of Gob engineEugene Sandulenko
2005-03-28TypoTravis Howell
2005-03-25Enable kyra engine in static builds. Maybe someone will work on it :)Eugene Sandulenko
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-02-06Configure the plugin prefix/suffix in the configure script; use that setting ...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-28Fix running ScummVM in plugin-modeMax Horn
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
2004-08-22Support dynamic plugins on Dreamcast.Marcus Comstedt
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
2004-04-09Add Kyrandia baseJames Brown
2004-03-23With latest dlcompat on OSX, no need anymore to manually prepend an underscor...Max Horn
2004-03-23fix dynamic version of LOAD_MODULE macro; fixed typoMax Horn
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-01-06updated copyright noticeMax Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-16Broken Sword 1: initial importRobert Göffringmann
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn