Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-24 | Fix compile | Travis Howell | |
svn-id: r22592 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 | |||
2006-05-04 | The loadPlugins() function works a bit better if it doesn't fail when listDir() | Torbjörn Andersson | |
succeeds. ;-) svn-id: r22325 | |||
2006-05-03 | Fix DYNAMIC_MODULES (update the listDir call used in ↵ | Max Horn | |
PluginManager::loadPlugins when using dynamic modules/plugins) svn-id: r22316 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform ↵ | Max Horn | |
description strings svn-id: r21166 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-02-22 | Added CINE plugin to PluginManager::loadPlugins() section | Gregory Montoir | |
svn-id: r20814 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-11 | Add patch #1374870 - New Lure of the Temptress module | Travis Howell | |
svn-id: r20536 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20509 | |||
2006-01-21 | Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵ | Max Horn | |
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-11-21 | Fix compile error in plugin mode | Max Horn | |
svn-id: r19682 | |||
2005-11-19 | Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't ↵ | Max Horn | |
break the PalmOS code this way, please verify) svn-id: r19670 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-08 | PalmOS stuffs | Chris Apers | |
svn-id: r18977 | |||
2005-09-04 | Prepare PalmOS ARM version : no global initializers with ARM loader o_O | Chris Apers | |
svn-id: r18773 | |||
2005-08-28 | Fix compile error. | Travis Howell | |
svn-id: r18715 | |||
2005-08-19 | Detect when plugins directory is missing | Max Horn | |
svn-id: r18703 | |||
2005-08-14 | Fixed new plugin search code to work with Dreamcast: | Marcus Comstedt | |
* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in uppercase (as filenames in ISO9660 are required to be uppercase). * There is an assert somewhere which prevents the use of "" as a directory. Use "/" instead... svn-id: r18683 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-05 | added code for loading dynamic plugins(DLLs) for windows | Paweł Kołodziejski | |
svn-id: r18356 | |||
2005-04-05 | Initial checking of Gob engine | Eugene Sandulenko | |
svn-id: r17388 | |||
2005-03-28 | Typo | Travis Howell | |
svn-id: r17269 | |||
2005-03-25 | Enable kyra engine in static builds. Maybe someone will work on it :) | Eugene Sandulenko | |
svn-id: r17234 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-02-06 | Configure the plugin prefix/suffix in the configure script; use that setting ↵ | Max Horn | |
in plugins.cpp svn-id: r16739 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-28 | Fix running ScummVM in plugin-mode | Max Horn | |
svn-id: r16360 | |||
2004-08-29 | Provide unloading of unneeded plugins. | Marcus Comstedt | |
svn-id: r14829 | |||
2004-08-22 | Support dynamic plugins on Dreamcast. | Marcus Comstedt | |
svn-id: r14688 | |||
2004-05-09 | removed awe based on Endy statement | Paweł Kołodziejski | |
svn-id: r13809 | |||
2004-05-05 | adding initial code for Another World engine | Paweł Kołodziejski | |
svn-id: r13783 | |||
2004-04-09 | Add Kyrandia base | James Brown | |
svn-id: r13516 | |||
2004-03-23 | With latest dlcompat on OSX, no need anymore to manually prepend an ↵ | Max Horn | |
underscore before symbol names svn-id: r13367 | |||
2004-03-23 | fix dynamic version of LOAD_MODULE macro; fixed typo | Max Horn | |
svn-id: r13366 | |||
2004-03-14 | Initial SAGA checkin. Disabled by default, enable with --enable-saga | Eugene Sandulenko | |
but don't expect it to work. svn-id: r13280 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11218 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11178 | |||
2003-11-03 | stdafx.h needs to be included first. | Marcus Comstedt | |
svn-id: r11117 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 |