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path: root/base/plugins.h
AgeCommit message (Expand)Author
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 (se...Max Horn
2005-01-01Changed the singleton code to allow for custom object factories; this allowed...Max Horn
2005-01-01Updated copyrightMax Horn
2004-08-29Provide unloading of unneeded plugins.Marcus Comstedt
2004-05-09removed awe based on Endy statementPaweł Kołodziejski
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
2004-04-09Renamed template class 'List' to 'Array', since that is really what it is (a ...Max Horn
2004-04-09Add Kyrandia baseJames Brown
2004-03-14Initial SAGA checkin. Disabled by default, enable with --enable-sagaEugene Sandulenko
2004-01-06updated copyright noticeMax Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-16Broken Sword 1: initial importRobert Göffringmann
2003-11-07spelling fixesJonathan Gray
2003-10-20fix compile when using dynamic plugin supportOliver Kiehl
2003-10-17moved game detection code out to the pluginsMax Horn
2003-10-17factored out the game detection code into the Plugin class; this is the first...Max Horn
2003-10-16cleanupMax Horn
2003-10-12some renaming for more consistent terminology (although we might want to reev...Max Horn
2003-10-11Patch around another MSVC6 quirkJamieson Christian
2003-10-10Hmm, that wasn't the problem after all. ApparentlyJamieson Christian
2003-10-10Public constructor/destructor, for the sake of Singleton<>.Jamieson Christian
2003-10-08turned PluginManager into a proper singletonMax Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-18added initial support for building our 4 adventure engines as loadable module...Max Horn
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...Max Horn