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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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plugins.h
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Author
2004-08-29
Provide unloading of unneeded plugins.
Marcus Comstedt
2004-05-09
removed awe based on Endy statement
Paweł Kołodziejski
2004-05-05
adding initial code for Another World engine
Paweł Kołodziejski
2004-04-09
Renamed template class 'List' to 'Array', since that is really what it is (a ...
Max Horn
2004-04-09
Add Kyrandia base
James Brown
2004-03-14
Initial SAGA checkin. Disabled by default, enable with --enable-saga
Eugene Sandulenko
2004-01-06
updated copyright notice
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-16
Broken Sword 1: initial import
Robert Göffringmann
2003-11-07
spelling fixes
Jonathan Gray
2003-10-20
fix compile when using dynamic plugin support
Oliver Kiehl
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-17
factored out the game detection code into the Plugin class; this is the first...
Max Horn
2003-10-16
cleanup
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-11
Patch around another MSVC6 quirk
Jamieson Christian
2003-10-10
Hmm, that wasn't the problem after all. Apparently
Jamieson Christian
2003-10-10
Public constructor/destructor, for the sake of Singleton<>.
Jamieson Christian
2003-10-08
turned PluginManager into a proper singleton
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn