Age | Commit message (Collapse) | Author |
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
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svn-id: r20714
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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svn-id: r20667
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svn-id: r20618
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svn-id: r20608
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svn-id: r20589
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svn-id: r20587
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application installation as a path for Savegames, ini files etc
*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers
svn-id: r20586
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20536
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svn-id: r20509
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svn-id: r20424
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svn-id: r20332
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svn-id: r20286
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svn-id: r20285
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version 1.2.3CVS)
svn-id: r20165
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Sync. more changes.
svn-id: r20126
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change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
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svn-id: r20088
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engine in config file)
svn-id: r20063
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options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and
is probably measured in decibel, but to keep things simple, ScummVM uses
settings from 0 through 1000 instead. (Though currently there's no guard
against invalid settings.)
This is a slightly revised version of the non-GUI part of patch #1336171.
svn-id: r20030
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svn-id: r19889
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updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.
Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.
svn-id: r19739
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svn-id: r19710
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using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
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svn-id: r19682
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break the PalmOS code this way, please verify)
svn-id: r19670
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svn-id: r19376
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too.
svn-id: r19154
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--disable-sdl-parachute should be completely undocumented and not mentioned
to end-users. Wrong usage may lead to system lock-up especially when used
with fullscreen mode.
SDL Parachute is used to prevent system instability and do a graceful exit
if something bad happens. It catches most of signals sent to thr process.
Side effect of that that quite often when SDL application dies, core dump
isn't made on *nix systems. This feature adds possibility to disable it.
svn-id: r19146
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svn-id: r19142
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svn-id: r19133
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svn-id: r18977
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svn-id: r18837
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svn-id: r18773
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svn-id: r18743
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svn-id: r18715
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NOTE: Requires mingw-runtime-3.8
svn-id: r18714
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svn-id: r18703
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svn-id: r18696
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* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in
uppercase (as filenames in ISO9660 are required to be uppercase).
* There is an assert somewhere which prevents the use of "" as a
directory. Use "/" instead...
svn-id: r18683
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require both USE_TREMOR and USE_VORBIS to be defined when
using tremor.
svn-id: r18642
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Based on patches against 0.7.1 by Jolan Luff.
svn-id: r18641
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svn-id: r18604
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svn-id: r18500
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18473
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svn-id: r18444
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svn-id: r18438
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