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authorEugene Sandulenko2005-07-30 21:11:48 +0000
committerEugene Sandulenko2005-07-30 21:11:48 +0000
commit6b4484472b79dc7ea7d1ce545a28fba7d3b7696f (patch)
treec44c4e61f18ddd537f7082cb48869cf33d422fbd /base
parent86ab70b149e5cd00cf54f2e41896e2c4e16795e4 (diff)
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Remove trailing whitespaces.
svn-id: r18604
Diffstat (limited to 'base')
-rw-r--r--base/engine.cpp8
-rw-r--r--base/engine.h4
-rw-r--r--base/gameDetector.cpp16
-rw-r--r--base/gameDetector.h2
-rw-r--r--base/main.cpp54
-rw-r--r--base/plugins.cpp8
-rw-r--r--base/plugins.h8
7 files changed, 50 insertions, 50 deletions
diff --git a/base/engine.cpp b/base/engine.cpp
index 9560f48b41..d84728a2e0 100644
--- a/base/engine.cpp
+++ b/base/engine.cpp
@@ -75,18 +75,18 @@ void Engine::initCommonGFX(GameDetector &detector) {
_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
}
}
-
+
// (De)activate aspect-ratio correction as determined by the config settings
if (ConfMan.hasKey("aspect_ratio", detector._targetName))
_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));
-
- // (De)activate fullscreen mode as determined by the config settings
+
+ // (De)activate fullscreen mode as determined by the config settings
if (ConfMan.hasKey("fullscreen", detector._targetName))
_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));
}
void Engine::checkCD() {
-#if defined (WIN32) && !defined(_WIN32_WCE)
+#if defined (WIN32) && !defined(_WIN32_WCE)
// It is a known bug under Windows that games that play CD audio cause
// ScummVM to crash if the data files are read from the same CD. Check
// if this appears to be the case and issue a warning.
diff --git a/base/engine.h b/base/engine.h
index 9cdcfe4914..c1b2101374 100644
--- a/base/engine.h
+++ b/base/engine.h
@@ -47,7 +47,7 @@ protected:
public:
Engine(OSystem *syst);
virtual ~Engine();
-
+
/**
* Init the engine.
* @return 0 for success, else an error code.
@@ -57,7 +57,7 @@ public:
/**
* Start the main engine loop.
* The return value is not yet used, but could indicate whether the user
- * wants to return to the launch or to fully quit ScummVM.
+ * wants to return to the launch or to fully quit ScummVM.
* @return a result code
*/
virtual int go() = 0;
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index f01926ad90..57e99bad80 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -51,7 +51,7 @@
#if defined(__PALM_OS__) || defined(__SYMBIAN32__)
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
#else
-static const char USAGE_STRING[] =
+static const char USAGE_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Usage: scummvm [OPTIONS]... [GAME]\n"
" -v, --version Display ScummVM version information and exit\n"
@@ -170,12 +170,12 @@ GameDetector::GameDetector() {
ConfMan.registerDefault("alsa_port", "65:0");
#endif
-#ifdef DEFAULT_SAVE_PATH
+#ifdef DEFAULT_SAVE_PATH
char savePath[MAXPATHLEN];
#ifdef UNIX
struct stat sb;
if (getenv("HOME") != NULL) {
- snprintf(savePath, MAXPATHLEN, "%s/%s", getenv("HOME"), DEFAULT_SAVE_PATH);
+ snprintf(savePath, MAXPATHLEN, "%s/%s", getenv("HOME"), DEFAULT_SAVE_PATH);
if (stat(savePath, &sb) == -1) {
/* create the dir if it does not exist */
if (errno == ENOENT) {
@@ -323,7 +323,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
char *current_option = NULL;
char shortCmdLower;
bool isLongCmd, boolValue;
-
+
// We store all command line settings in a string map, instead of
// immediately putting it into the config manager. We do that to
// make a potential future change to the config manager easier: In
@@ -336,7 +336,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
Common::StringMap settings;
- // The user can override the savepath with the SCUMMVM_SAVEPATH
+ // The user can override the savepath with the SCUMMVM_SAVEPATH
// environment variable. This is weaker than a --savepath on the
// command line, but overrides the default savepath, hence it is
// handled here, just before the command line gets parsed.
@@ -379,12 +379,12 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
DO_OPTION_INT('b', "boot-param")
settings["boot_param"] = option;
END_OPTION
-
+
DO_OPTION_OPT('d', "debuglevel")
gDebugLevel = option ? (int)strtol(option, 0, 10) : 0;
printf("Debuglevel (from command line): %d\n", gDebugLevel);
END_OPTION
-
+
DO_OPTION('e', "music-driver")
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
@@ -536,7 +536,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
#ifndef DISABLE_SCUMM
DO_LONG_OPTION("tempo")
- // Use the special value '0' for the base in (int)strtol.
+ // Use the special value '0' for the base in (int)strtol.
// Doing that makes it possible to enter hex values
// as "0x1234", but also decimal values ("123").
int value = (int)strtol(option, 0, 0);
diff --git a/base/gameDetector.h b/base/gameDetector.h
index 90eb57675e..3d39385fc7 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -58,7 +58,7 @@ public:
String _targetName;
GameSettings _game; // TODO: Eventually get rid of this?!
const Plugin *_plugin;
-
+
bool _dumpScripts;
bool _force1xOverlay;
diff --git a/base/main.cpp b/base/main.cpp
index 30b7e6e49f..edf970fe02 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -27,7 +27,7 @@
* Currently not much is actually properly documented, but at least you can get an overview
* of almost all the classes, methods and variables, and how they interact.
*/
-
+
#include "common/stdafx.h"
#include "base/engine.h"
#include "base/gameDetector.h"
@@ -43,7 +43,7 @@
#include "sound/mididrv.h"
#ifdef _WIN32_WCE
-#include "backends/wince/CELauncherDialog.h"
+#include "backends/wince/CELauncherDialog.h"
#endif
#ifdef __DC__
@@ -146,7 +146,7 @@ const char* stackCookie = "$STACK: 655360\0";
extern "C" int main(int argc, char *argv[]);
#endif
-#if defined(MACOSX) || defined(QTOPIA) || defined(__SYMBIAN32__)
+#if defined(MACOSX) || defined(QTOPIA) || defined(__SYMBIAN32__)
#include <SDL.h>
#elif !defined(__MORPHOS__) && !defined(__DC__) && !defined(__GP32__)
#undef main
@@ -218,22 +218,22 @@ static void setupDummyPalette(OSystem &system) {
// 1) allow for 16 bit mouse cursors in overlay mode
// 2) no need to backup & restore the mouse cursor before/after the overlay is shown
const byte dummy_palette[] = {
- 0, 0, 0, 0,
- 0, 0, 171, 0,
- 0, 171, 0, 0,
- 0, 171, 171, 0,
- 171, 0, 0, 0,
- 171, 0, 171, 0,
- 171, 87, 0, 0,
- 171, 171, 171, 0,
- 87, 87, 87, 0,
- 87, 87, 255, 0,
- 87, 255, 87, 0,
- 87, 255, 255, 0,
- 255, 87, 87, 0,
- 255, 87, 255, 0,
- 255, 255, 87, 0,
- 255, 255, 255, 0,
+ 0, 0, 0, 0,
+ 0, 0, 171, 0,
+ 0, 171, 0, 0,
+ 0, 171, 171, 0,
+ 171, 0, 0, 0,
+ 171, 0, 171, 0,
+ 171, 87, 0, 0,
+ 171, 171, 171, 0,
+ 87, 87, 87, 0,
+ 87, 87, 255, 0,
+ 87, 255, 87, 0,
+ 87, 255, 255, 0,
+ 255, 87, 87, 0,
+ 255, 87, 255, 0,
+ 255, 255, 87, 0,
+ 255, 255, 255, 0,
};
system.setPalette(dummy_palette, 0, 16);
@@ -244,12 +244,12 @@ static bool launcherDialog(GameDetector &detector, OSystem &system) {
system.beginGFXTransaction();
// Set the user specified graphics mode (if any).
system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
-
+
// Make GUI 640 x 400
system.initSize(320, 200, (detector._force1xOverlay ? 1 : 2));
system.endGFXTransaction();
-
+
// Clear the main screen
system.clearScreen();
@@ -283,12 +283,12 @@ static int runGame(GameDetector &detector, OSystem &system) {
if (caption.isEmpty() && detector._game.description)
caption = detector._game.description;
- if (caption.isEmpty())
+ if (caption.isEmpty())
caption = detector._targetName;
if (!caption.isEmpty()) {
system.setWindowCaption(caption.c_str());
}
-
+
// Add extrapath (if any) to the directory search list
if (ConfMan.hasKey("extrapath"))
Common::File::addDefaultDirectory(ConfMan.get("extrapath"));
@@ -311,7 +311,7 @@ static int runGame(GameDetector &detector, OSystem &system) {
// Stop all sound processing now (this prevents some race conditions later on)
system.clearSoundCallback();
-
+
return result;
}
@@ -412,7 +412,7 @@ extern "C" int main(int argc, char *argv[]) {
GUI::Actions::init(detector);
#endif
- // Ensure the system object exists (it may have already been created
+ // Ensure the system object exists (it may have already been created
// at an earlier point, though!)
OSystem &system = OSystem::instance();
@@ -470,7 +470,7 @@ extern "C" int main(int argc, char *argv[]) {
// ...and quit (the return 0 should never be reached)
delete Common::g_timer;
system.quit();
-
+
error("If you are seeing this, your OSystem backend is not working properly");
return 0;
@@ -513,7 +513,7 @@ void CDECL debug(int level, const char *s, ...) {
vsnprintf(buf, STRINGBUFLEN, s, va);
#endif
va_end(va);
-
+
debugHelper(buf);
}
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 6fc6accceb..71f7c1edd2 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -256,7 +256,7 @@ PluginManager::~PluginManager() {
void PluginManager::loadPlugins() {
#ifdef DYNAMIC_MODULES
// Load dynamic plugins
- // TODO... this is right now just a nasty hack.
+ // TODO... this is right now just a nasty hack.
// This should search one or multiple directories for all plugins it can
// find (to this end, we maybe should use a special prefix/suffix; e.g.
// instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
@@ -274,7 +274,7 @@ void PluginManager::loadPlugins() {
// Scan for all plugins in this directory
FilesystemNode dir(PLUGIN_DIRECTORY);
FSList files(dir.listDir(FilesystemNode::kListFilesOnly));
-
+
for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
Common::String name(i->displayName());
if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) {
@@ -291,7 +291,7 @@ void PluginManager::loadPlugins() {
// "Loader" for the static plugins.
// Iterate over all registered (static) plugins and load them.
PluginRegistrator *plugin;
-
+
#ifndef DISABLE_SCUMM
LINK_PLUGIN(SCUMM)
#endif
@@ -367,6 +367,6 @@ DetectedGameList PluginManager::detectGames(const FSList &fslist) const {
for (iter = _plugins.begin(); iter != _plugins.end(); ++iter) {
candidates.push_back((*iter)->detectGames(fslist));
}
-
+
return candidates;
}
diff --git a/base/plugins.h b/base/plugins.h
index 11eb4a3e3f..d2b0cca4d3 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -68,7 +68,7 @@ public:
virtual const char *getName() const = 0;
virtual int getVersion() const { return 0; } // TODO!
-
+
virtual GameList getSupportedGames() const = 0;
virtual GameSettings findGame(const char *gameName) const;
virtual DetectedGameList detectGames(const FSList &fslist) const = 0;
@@ -137,9 +137,9 @@ class PluginManager;
class PluginManager : public Common::Singleton<PluginManager> {
private:
PluginList _plugins;
-
+
bool tryLoadPlugin(Plugin *plugin);
-
+
friend class Common::Singleton<SingletonBaseType>;
PluginManager();
@@ -149,7 +149,7 @@ public:
void loadPlugins();
void unloadPlugins();
void unloadPluginsExcept(const Plugin *plugin);
-
+
const PluginList &getPlugins() { return _plugins; }
DetectedGameList detectGames(const FSList &fslist) const;