Age | Commit message (Collapse) | Author |
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svn-id: r21457
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- Removed locking of further directory adds because it did not work for themes.
svn-id: r21452
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- Move AddDefaultDirectory() from NewTheme.cpp to main.cpp
svn-id: r21451
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
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got rid of antialiasing artifacts
svn-id: r21270
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description strings
svn-id: r21166
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- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
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- made use of the new DetectedGame constructor from my last commit
- some related cleanup
svn-id: r21149
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to a detection list w/o first creating a temporary GameSettings struct
svn-id: r21144
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svn-id: r21055
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svn-id: r20869
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svn-id: r20832
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svn-id: r20814
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- Replaced GameSettings GameDetector::_game by a simple gameid string
svn-id: r20753
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- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
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svn-id: r20751
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- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
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GameSettings usage in some engines
svn-id: r20739
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
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svn-id: r20714
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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svn-id: r20667
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svn-id: r20618
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svn-id: r20608
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svn-id: r20589
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svn-id: r20587
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application installation as a path for Savegames, ini files etc
*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers
svn-id: r20586
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and x11 backends; added engines/module.mk
svn-id: r20584
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svn-id: r20536
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svn-id: r20509
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svn-id: r20424
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svn-id: r20332
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svn-id: r20286
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svn-id: r20285
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version 1.2.3CVS)
svn-id: r20165
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Sync. more changes.
svn-id: r20126
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change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
svn-id: r20115
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svn-id: r20088
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engine in config file)
svn-id: r20063
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options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and
is probably measured in decibel, but to keep things simple, ScummVM uses
settings from 0 through 1000 instead. (Though currently there's no guard
against invalid settings.)
This is a slightly revised version of the non-GUI part of patch #1336171.
svn-id: r20030
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svn-id: r19889
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updates
2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.
Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.
svn-id: r19739
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svn-id: r19710
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using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187.
svn-id: r19700
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svn-id: r19682
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break the PalmOS code this way, please verify)
svn-id: r19670
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svn-id: r19376
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too.
svn-id: r19154
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--disable-sdl-parachute should be completely undocumented and not mentioned
to end-users. Wrong usage may lead to system lock-up especially when used
with fullscreen mode.
SDL Parachute is used to prevent system instability and do a graceful exit
if something bad happens. It catches most of signals sent to thr process.
Side effect of that that quite often when SDL application dies, core dump
isn't made on *nix systems. This feature adds possibility to disable it.
svn-id: r19146
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