Age | Commit message (Expand) | Author |
2010-05-04 | Move DebugChannel related code to new header | Max Horn |
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn |
2010-04-27 | cleanup | Max Horn |
2010-04-19 | Fix regression introduced with r46130, which caused debugN strings to be post... | Johannes Schickel |
2010-01-30 | - Call the special debug channels "channels" consistently. (Formerly sometime... | Johannes Schickel |
2009-12-30 | remove bad hackery caused by n64 port and avoid polluting StdioStream using a... | Fabio Battaglia |
2009-12-30 | Add Nintendo 64 port to trunk. | Fabio Battaglia |
2009-11-24 | COMMON: Remove dependency on engines code (by using the inversion principle). | Max Horn |
2009-11-23 | PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use fpu... | Max Horn |
2009-06-10 | Added debugCN() call which does not add newline automatically | Eugene Sandulenko |
2009-05-31 | Document that debug level 11 turns on all special debug level messages (refer... | Filippos Karapetis |
2009-03-01 | COMMON: added a debugC variant which only takes a debug channel mask | Max Horn |
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn |
2009-01-30 | Switched special debug levels to using a hashmap internally | Max Horn |
2009-01-30 | Some more 'special debug levels' tweaks | Max Horn |
2009-01-30 | Some work on the 'special debug levels' aka 'engine debug levels' code | Max Horn |
2009-01-30 | Moved debug() etc. and special debug flag handling code to common/debug.*; al... | Max Horn |