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path: root/common/gameDetector.cpp
AgeCommit message (Collapse)Author
2003-02-18fix typoJonathan Gray
svn-id: r6620
2003-02-17make good on GF_NEW_COSTUMES threatsJonathan Gray
svn-id: r6616
2003-02-14add putt putt goes to the moon to gamedetectorJonathan Gray
svn-id: r6605
2003-02-12try to boost our cvs stats a bit, er I mean fix typoJonathan Gray
svn-id: r6599
2003-02-12update version list with some more dos based humongous games, these ones ↵Jonathan Gray
still need at least one opcode to work and maybe some akos bits, but they are a lot closer to the lec games then the games that are windows based with versions numbers of 7.0.0 which seems to be pretty much every game apart from those now in the list svn-id: r6598
2003-02-02Language option isn't just for comuTravis Howell
svn-id: r6582
2003-01-29Missed a fileTravis Howell
svn-id: r6570
2003-01-29add ability to specify language for comi see scummvm -h for possible valuesJonathan Gray
svn-id: r6567
2003-01-15add new tv scanlines graphics scaler from Gregory Montoir, use -g tv2x to try itJonathan Gray
svn-id: r6462
2003-01-14Add hopefully the final simon target, not support at all yet.Travis Howell
svn-id: r6451
2003-01-14Start for Simon 1 amiga cd32 version support, not working right yet.Travis Howell
svn-id: r6450
2003-01-11More simon 2 targets (amiga/mac ports)Travis Howell
svn-id: r6396
2003-01-04Add extra target for simon2demoTravis Howell
svn-id: r6329
2003-01-03Don't show scumm version number when starting Simon gamesTravis Howell
svn-id: r6325
2003-01-01change detected game to trying to start game as this message is displayed ↵Jonathan Gray
even when there aren't any resource files in the specified directory svn-id: r6313
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵Max Horn
script dumping svn-id: r6284
2002-12-28declutteringJames Brown
svn-id: r6224
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
svn-id: r6042
2002-12-21Add debug command line fix and config option, patch #655822Travis Howell
svn-id: r6034
2002-12-17Fix error in my last commitTravis Howell
Remove hack svn-id: r6009
2002-12-16Update Simon games auto detectTravis Howell
svn-id: r5995
2002-12-14explicitly init all fields of version_settingsMax Horn
svn-id: r5945
2002-12-13added an API to query the list of available music drivers; cleanupMax Horn
svn-id: r5942
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-08Gui now detects simon games with trailing periodsOliver Kiehl
svn-id: r5892
2002-12-08removed obsolete stuffMax Horn
svn-id: r5888
2002-12-08Give _debuglevel a default valueTravis Howell
svn-id: r5876
2002-12-06Add debug levels for simon gamesTravis Howell
svn-id: r5860
2002-12-06add mi2demo to gamelist, fails to play back recorded sequence currently. Get ↵Jonathan Gray
it here http://www.scummbar.com/resources/downloads/demos/mi2demo.zip svn-id: r5859
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-11-30gp32 port stuffPeter Moraliyski
svn-id: r5761
2002-11-23Simon stuffTravis Howell
svn-id: r5700
2002-11-21Revamped Adlib functionality.Jamieson Christian
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677
2002-11-21enhanced Config::rename_domain; added the ability to change the domain name ↵Max Horn
in EditGameDialog svn-id: r5673
2002-11-21Now only have to choose betwene simon 1/2 talkie/win versionsTravis Howell
svn-id: r5662
2002-11-21Fix Simon games detectionTravis Howell
svn-id: r5659
2002-11-21added and corrected some detectNames; it is vital that only names of files ↵Max Horn
that are *always* present for the game in quesion are used svn-id: r5645
2002-11-19revert adlib change for now (not happy with the whole adlib/midi situation, ↵Max Horn
though) svn-id: r5621
2002-11-19fixed default midi driver selection on Mac OS X; enforce adlib for ↵Max Horn
Indy3/MonkeyVGA for now; don't default to adlib in any other game svn-id: r5617
2002-11-19added some preliminary game auto detect code to the launcher; this required ↵Max Horn
a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work svn-id: r5600
2002-11-18touch up games listJonathan Gray
svn-id: r5595
2002-11-15More tempo updates, news update, bump version numberJames Brown
svn-id: r5557
2002-11-12first of a few more s/readme.txt/README/ changesJonathan Gray
svn-id: r5519
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵Max Horn
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444
2002-11-06update formating of -z output to reflect long simon game namesJonathan Gray
svn-id: r5432
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
svn-id: r5413
2002-10-28fixed shadow warningMax Horn
svn-id: r5346
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341
2002-10-24Add simon1demoTravis Howell
svn-id: r5300
2002-10-23don't use strdupMax Horn
svn-id: r5287