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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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util.cpp
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Author
2007-07-27
Early in the morning, strrev() looks like a more difficult problem than it
Torbjörn Andersson
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-01
also dump debug to stdout in ce
Kostas Nakos
2007-05-01
Cleanup, remove PalmOS dependencies from the ScummVM core
Chris Apers
2007-04-24
Patch #1706179: "GUI: Sort languages list"
Eugene Sandulenko
2007-04-09
also copy debug output to the (redirected) log files
Kostas Nakos
2007-03-08
common/util.cpp needs fprintf; various std I/O functions are not used by anyt...
Max Horn
2007-03-03
Allow PC Engine version of Loom to at least start up.
Travis Howell
2007-02-04
Added Common::getEnabledSpecialDebugLevels
Max Horn
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2006-12-19
Added Apple IIgs as machine type for AGI engine
Stuart George
2006-11-13
Prepend the Engine::errorString to debug messages, too (it should probably be...
Max Horn
2006-10-08
Initial commit of the wince-gcc re-port
Kostas Nakos
2006-09-23
Remove malloc include, which was only used by checkHeap()
Travis Howell
2006-09-23
Removed CHECK_HEAP
Max Horn
2006-09-23
Fix mingw compile
Travis Howell
2006-09-23
Moved error/warning/checkHeap from engines/engine.cpp to common/util.cpp
Max Horn
2006-09-23
Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...
Max Horn
2006-08-15
Change Brazilian Portuguese acronym from "pt" to "br" in case there will
Eugene Sandulenko
2006-04-11
Don't hardcode specific values for our language enums, as nothing should depe...
Max Horn
2006-04-08
Add comments explaining what does EN_ANY mean
Eugene Sandulenko
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-02
Move gDebugLevel to common/util.cpp (where most other debug() related stuff a...
Max Horn
2006-04-02
Moved all debug functions to from main.cpp to util.cpp
Max Horn
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-02-16
Fix mistake in last commit
Travis Howell
2006-02-16
Add 3DO platform for HE games
Travis Howell
2006-02-14
Made the kyra debug extensions more generic, i.e. scumm engine could replace
Johannes Schickel
2006-02-11
Change CVS keywords to SVN keywords
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-14
Restore the alphabetical order of the platforms (this should really be done b...
Max Horn
2006-01-14
Add SegaCD platform and remove SegaCD specific game Id.
Travis Howell
2005-11-18
Add Polish version of Simon the Sorcerer 2 (Windows).
Travis Howell
2005-11-12
Add acorn platform.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-14
Added Linux platform. Now it is used by some ITE version and is required
Eugene Sandulenko
2005-09-03
Avoid putting non-ASCII chars into source files
Max Horn
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-21
Patches needed to build for SYMBIAN32 WINS/GCC added.
Lars Persson
2005-05-22
Add Norwegian Bokm�l version of Freddi Fish 1.
Travis Howell
2005-05-17
Initial support of C64 MM & Zak
Eugene Sandulenko
2005-04-09
A common platform alias for 'Windows' is 'win'
Max Horn
2005-04-08
Add NES platform
Eugene Sandulenko
2005-03-07
Add Amiga renderer mode for EGA games.
Travis Howell
2005-03-06
Obsolete TODO ;-)
Max Horn
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-08-20
Make platform difference a bit clearer
Travis Howell
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