Age | Commit message (Expand) | Author |
2007-04-09 | also copy debug output to the (redirected) log files | Kostas Nakos |
2007-03-08 | common/util.cpp needs fprintf; various std I/O functions are not used by anyt... | Max Horn |
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell |
2007-02-04 | Added Common::getEnabledSpecialDebugLevels | Max Horn |
2007-01-29 | Now AdvancedDetector could use single ID per engine. Also it can suggest | Eugene Sandulenko |
2006-12-19 | Added Apple IIgs as machine type for AGI engine | Stuart George |
2006-11-13 | Prepend the Engine::errorString to debug messages, too (it should probably be... | Max Horn |
2006-10-08 | Initial commit of the wince-gcc re-port | Kostas Nakos |
2006-09-23 | Remove malloc include, which was only used by checkHeap() | Travis Howell |
2006-09-23 | Removed CHECK_HEAP | Max Horn |
2006-09-23 | Fix mingw compile | Travis Howell |
2006-09-23 | Moved error/warning/checkHeap from engines/engine.cpp to common/util.cpp | Max Horn |
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the... | Max Horn |
2006-08-15 | Change Brazilian Portuguese acronym from "pt" to "br" in case there will | Eugene Sandulenko |
2006-04-11 | Don't hardcode specific values for our language enums, as nothing should depe... | Max Horn |
2006-04-08 | Add comments explaining what does EN_ANY mean | Eugene Sandulenko |
2006-04-08 | Introduced language EN_ANY used for general English game entries. EN_USA and | Eugene Sandulenko |
2006-04-02 | Move gDebugLevel to common/util.cpp (where most other debug() related stuff a... | Max Horn |
2006-04-02 | Moved all debug functions to from main.cpp to util.cpp | Max Horn |
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn |
2006-02-16 | Fix mistake in last commit | Travis Howell |
2006-02-16 | Add 3DO platform for HE games | Travis Howell |
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel |
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn |
2006-01-18 | Update copyright notice | Eugene Sandulenko |
2006-01-14 | Restore the alphabetical order of the platforms (this should really be done b... | Max Horn |
2006-01-14 | Add SegaCD platform and remove SegaCD specific game Id. | Travis Howell |
2005-11-18 | Add Polish version of Simon the Sorcerer 2 (Windows). | Travis Howell |
2005-11-12 | Add acorn platform. | Travis Howell |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-10-14 | Added Linux platform. Now it is used by some ITE version and is required | Eugene Sandulenko |
2005-09-03 | Avoid putting non-ASCII chars into source files | Max Horn |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-06-21 | Patches needed to build for SYMBIAN32 WINS/GCC added. | Lars Persson |
2005-05-22 | Add Norwegian Bokm�l version of Freddi Fish 1. | Travis Howell |
2005-05-17 | Initial support of C64 MM & Zak | Eugene Sandulenko |
2005-04-09 | A common platform alias for 'Windows' is 'win' | Max Horn |
2005-04-08 | Add NES platform | Eugene Sandulenko |
2005-03-07 | Add Amiga renderer mode for EGA games. | Travis Howell |
2005-03-06 | Obsolete TODO ;-) | Max Horn |
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-08-20 | Make platform difference a bit clearer | Travis Howell |
2004-06-23 | As the comment above this code section states, the only reason we accept 1,2,... | Max Horn |
2004-06-23 | Fixed recognition of command-line --platform option | Eugene Sandulenko |
2004-03-15 | fix circular header dependency, by moving StackLock class to common/system.h ... | Max Horn |
2004-03-02 | Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS | Eugene Sandulenko |
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor... | Max Horn |