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path: root/common/util.cpp
AgeCommit message (Expand)Author
2007-04-09also copy debug output to the (redirected) log filesKostas Nakos
2007-03-08common/util.cpp needs fprintf; various std I/O functions are not used by anyt...Max Horn
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
2007-02-04Added Common::getEnabledSpecialDebugLevelsMax Horn
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2006-12-19Added Apple IIgs as machine type for AGI engineStuart George
2006-11-13Prepend the Engine::errorString to debug messages, too (it should probably be...Max Horn
2006-10-08Initial commit of the wince-gcc re-portKostas Nakos
2006-09-23Remove malloc include, which was only used by checkHeap()Travis Howell
2006-09-23Removed CHECK_HEAPMax Horn
2006-09-23Fix mingw compileTravis Howell
2006-09-23Moved error/warning/checkHeap from engines/engine.cpp to common/util.cppMax Horn
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the...Max Horn
2006-08-15Change Brazilian Portuguese acronym from "pt" to "br" in case there willEugene Sandulenko
2006-04-11Don't hardcode specific values for our language enums, as nothing should depe...Max Horn
2006-04-08Add comments explaining what does EN_ANY meanEugene Sandulenko
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-02Move gDebugLevel to common/util.cpp (where most other debug() related stuff a...Max Horn
2006-04-02Moved all debug functions to from main.cpp to util.cppMax Horn
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-02-16Fix mistake in last commitTravis Howell
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-14Restore the alphabetical order of the platforms (this should really be done b...Max Horn
2006-01-14Add SegaCD platform and remove SegaCD specific game Id.Travis Howell
2005-11-18Add Polish version of Simon the Sorcerer 2 (Windows).Travis Howell
2005-11-12Add acorn platform.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-14Added Linux platform. Now it is used by some ITE version and is requiredEugene Sandulenko
2005-09-03Avoid putting non-ASCII chars into source filesMax Horn
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
2005-05-17Initial support of C64 MM & ZakEugene Sandulenko
2005-04-09A common platform alias for 'Windows' is 'win'Max Horn
2005-04-08Add NES platformEugene Sandulenko
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
2005-03-06Obsolete TODO ;-)Max Horn
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-08-20Make platform difference a bit clearerTravis Howell
2004-06-23As the comment above this code section states, the only reason we accept 1,2,...Max Horn
2004-06-23Fixed recognition of command-line --platform optionEugene Sandulenko
2004-03-15fix circular header dependency, by moving StackLock class to common/system.h ...Max Horn
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn