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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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util.h
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Author
2007-09-15
- added PC-98 platform entry
Johannes Schickel
2007-07-27
Early in the morning, strrev() looks like a more difficult problem than it
Torbjörn Andersson
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-24
Patch #1706179: "GUI: Sort languages list"
Eugene Sandulenko
2007-03-03
Allow PC Engine version of Loom to at least start up.
Travis Howell
2007-02-04
Added Common::getEnabledSpecialDebugLevels
Max Horn
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-27
Fix typo spotted by clone2727
Eugene Sandulenko
2006-12-19
Added Apple IIgs as machine type for AGI engine
Stuart George
2006-09-23
Removed CHECK_HEAP
Max Horn
2006-04-22
Implement CLIP() routine used to put arbitrary value in specified range.
Eugene Sandulenko
2006-04-11
Don't hardcode specific values for our language enums, as nothing should depe...
Max Horn
2006-04-08
Add comments explaining what does EN_ANY mean
Eugene Sandulenko
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-08
Change check for MIN/MAX macros: Always undef those so that our templates are...
Max Horn
2006-04-08
AmigaOS4 changes from tracker #1416370
Max Horn
2006-04-02
Moved all debug functions to from main.cpp to util.cpp
Max Horn
2006-03-08
Check format string in calls of debug/error (adapted from patch #1445422)
Max Horn
2006-02-16
Add 3DO platform for HE games
Travis Howell
2006-02-14
Made the kyra debug extensions more generic, i.e. scumm engine could replace
Johannes Schickel
2006-02-11
Change CVS keywords to SVN keywords
Max Horn
2006-01-29
Added new debugN() function which doesn't append newline.
Eugene Sandulenko
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-14
Add SegaCD platform and remove SegaCD specific game Id.
Travis Howell
2005-11-18
Add Polish version of Simon the Sorcerer 2 (Windows).
Travis Howell
2005-11-12
Add acorn platform.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-14
Added Linux platform. Now it is used by some ITE version and is required
Eugene Sandulenko
2005-10-11
Patch #1323715 "OS/2 Patches to ScummVM" and credited the author.
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-05-22
Add Norwegian Bokm�l version of Freddi Fish 1.
Travis Howell
2005-05-17
Initial support of C64 MM & Zak
Eugene Sandulenko
2005-04-23
Simplified debuglevel handling:
Max Horn
2005-04-08
Add NES platform
Eugene Sandulenko
2005-03-07
Add Amiga renderer mode for EGA games.
Travis Howell
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-09-28
use MAXPATHLEN for path buffer size
Jonathan Gray
2004-03-15
fix circular header dependency, by moving StackLock class to common/system.h ...
Max Horn
2004-03-02
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
Eugene Sandulenko
2004-02-14
const correctness!
Max Horn
2004-02-14
Add mutex tracking to make it easier to debug imuse deadlocks
James Brown
2004-02-10
Correct hberew
Travis Howell
2004-02-10
NL = NetherLands, NederLanden, NiederLande - NO is Norway
Max Horn
2004-02-10
Add languages
Travis Howell
2004-02-07
Make g_platforms global, so that the alauncher can iterate over the list of s...
Max Horn
2004-02-07
Added FM-TOWNS to platforms list
Max Horn
2004-01-10
Start of debug channel support. TODO: Move this to the common Debugger system?
James Brown
2004-01-06
updated copyright notice
Max Horn
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