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AgeCommit message (Expand)Author
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
2007-02-04Added Common::getEnabledSpecialDebugLevelsMax Horn
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-27Fix typo spotted by clone2727Eugene Sandulenko
2006-12-19Added Apple IIgs as machine type for AGI engineStuart George
2006-09-23Removed CHECK_HEAPMax Horn
2006-04-22Implement CLIP() routine used to put arbitrary value in specified range.Eugene Sandulenko
2006-04-11Don't hardcode specific values for our language enums, as nothing should depe...Max Horn
2006-04-08Add comments explaining what does EN_ANY meanEugene Sandulenko
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-08Change check for MIN/MAX macros: Always undef those so that our templates are...Max Horn
2006-04-08AmigaOS4 changes from tracker #1416370Max Horn
2006-04-02Moved all debug functions to from main.cpp to util.cppMax Horn
2006-03-08Check format string in calls of debug/error (adapted from patch #1445422)Max Horn
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-29Added new debugN() function which doesn't append newline.Eugene Sandulenko
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-14Add SegaCD platform and remove SegaCD specific game Id.Travis Howell
2005-11-18Add Polish version of Simon the Sorcerer 2 (Windows).Travis Howell
2005-11-12Add acorn platform.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-14Added Linux platform. Now it is used by some ITE version and is requiredEugene Sandulenko
2005-10-11Patch #1323715 "OS/2 Patches to ScummVM" and credited the author.Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-05-22Add Norwegian Bokm�l version of Freddi Fish 1.Travis Howell
2005-05-17Initial support of C64 MM & ZakEugene Sandulenko
2005-04-23Simplified debuglevel handling:Max Horn
2005-04-08Add NES platformEugene Sandulenko
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-09-28use MAXPATHLEN for path buffer sizeJonathan Gray
2004-03-15fix circular header dependency, by moving StackLock class to common/system.h ...Max Horn
2004-03-02Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOSEugene Sandulenko
2004-02-14const correctness!Max Horn
2004-02-14Add mutex tracking to make it easier to debug imuse deadlocksJames Brown
2004-02-10Correct hberewTravis Howell
2004-02-10NL = NetherLands, NederLanden, NiederLande - NO is NorwayMax Horn
2004-02-10Add languagesTravis Howell
2004-02-07Make g_platforms global, so that the alauncher can iterate over the list of s...Max Horn
2004-02-07Added FM-TOWNS to platforms listMax Horn
2004-01-10Start of debug channel support. TODO: Move this to the common Debugger system?James Brown
2004-01-06updated copyright noticeMax Horn
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
2003-12-30cleanup for language/platform functionsMax Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-05export language list (so that it can be used by the GUI); added methods to co...Max Horn