Age | Commit message (Collapse) | Author |
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svn-id: r20510
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svn-id: r20424
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svn-id: r20352
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svn-id: r20351
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svn-id: r20317
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the zip file.
svn-id: r20310
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svn-id: r20288
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svn-id: r20285
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svn-id: r20236
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svn-id: r20232
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- adds a ImageMan and ImageDec class for loading and managing image files
- adds a loader for zip files which is used by the new theme and the image manager
- changes the widgets to use the new gui code
- changes the scumm dialogs to use the new gui code
- fixes a #include problem in the sky debugger with the new gui code
To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.
Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.
svn-id: r20227
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svn-id: r20111
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svn-id: r20088
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svn-id: r20043
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Check that config file location is writable.
svn-id: r20034
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by the GUI automatically, but for not it is simpler to fix it here)
svn-id: r20022
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svn-id: r20015
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svn-id: r19729
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svn-id: r19710
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svn-id: r19634
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svn-id: r19564
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svn-id: r19522
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svn-id: r19470
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svn-id: r19376
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svn-id: r19142
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can use inttypes.h on some systems?)
svn-id: r19077
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for proper game identification (21 subtle distinct versions of same game
which still require individual flags is not a joke)
cvs: ----------------------------------------------------------------------
svn-id: r19073
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* New flush() method in WriteStream class to flush pending I/O, in order
to detect any I/O errors
* Use of flush() and ioFailed() added to scumm engine save function
* Dreamcast backend extended to support the new checks
svn-id: r19066
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svn-id: r19059
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svn-id: r19019
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svn-id: r19018
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svn-id: r19016
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- fix crash trying to use emptyString
- debug option
svn-id: r18963
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svn-id: r18962
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svn-id: r18910
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2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems
3.Moved int i declaration from for;loop into local variable
4.Updated stdafx uio.h is not part of the Symbian build chain.
svn-id: r18909
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except essential Normal1x. Also thumbnails get compiled unconditionally
so we get them on all platforms, even those which never display them.
Sorted out mess brought to sdl backend by epoc maintainer. He misused
__SYMBIAN32__ where DISABLE_SCALERS is more appropriate.
svn-id: r18850
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svn-id: r18761
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svn-id: r18747
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svn-id: r18746
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svn-id: r18745
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svn-id: r18744
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svn-id: r18729
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NOTE: Requires mingw-runtime-3.8
svn-id: r18714
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svn-id: r18696
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svn-id: r18604
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18465
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svn-id: r18449
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svn-id: r18444
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