Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-08 | Moved the printf #define for the NDS into scummsys.h (not sure if that suits ↵ | Max Horn | |
your needs Neil, feel free to change it again if necessary) svn-id: r26024 | |||
2007-03-08 | common/util.cpp needs fprintf; various std I/O functions are not used by ↵ | Max Horn | |
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023 | |||
2007-03-08 | Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add ↵ | Max Horn | |
a FIXME comment (why is assert redefined in ds-fs.h ?) svn-id: r26020 | |||
2007-03-08 | Changed File::_handle to be of type void* instead of FILE* (to ease ↵ | Max Horn | |
porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly) svn-id: r26017 | |||
2007-03-08 | Changed ConfigManager to use class File instead of std C I/O to write the ↵ | Max Horn | |
config file svn-id: r26016 | |||
2007-03-08 | Turning FilesystemNode comment into a doxygen comment | Max Horn | |
svn-id: r26015 | |||
2007-03-04 | Removing _ptrOrig (hi Torbjorn, have fun recompiling) | Max Horn | |
svn-id: r25980 | |||
2007-03-04 | Some HashMap cleanup: | Max Horn | |
* Removed the odd return value of method erase() * Stopped erase() from leaking (oops!) * Added a (paranoia) consistency check to assign() svn-id: r25967 | |||
2007-03-04 | Paranoia: a hashmap node must never ever change its key after its creation | Max Horn | |
svn-id: r25965 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-03-01 | Removed File::incRef and decRef | Max Horn | |
svn-id: r25920 | |||
2007-02-28 | Fix spelling | Max Horn | |
svn-id: r25908 | |||
2007-02-25 | Typo | Max Horn | |
svn-id: r25861 | |||
2007-02-25 | Add some doxygen comments to Common::Stream | Max Horn | |
svn-id: r25859 | |||
2007-02-25 | Typo | Max Horn | |
svn-id: r25858 | |||
2007-02-20 | Added new ReadStream::readStream method which can be used to read a portion ↵ | Max Horn | |
of an arbitrary ReadStream into a memory buffer wrapped by a MemoryReadStream svn-id: r25754 | |||
2007-02-20 | Removed XORReadStream (it was unused); enhanced MemoryReadStream to be able ↵ | Max Horn | |
to dispose the memory block it wraps (simplifies memory management) svn-id: r25748 | |||
2007-02-19 | Enhance (Seekable)SubReadStream so be able to (optionally) dispose the ↵ | Max Horn | |
parent stream after it's been used (simplifies memory management for client code) svn-id: r25732 | |||
2007-02-18 | Made it possible to init a Stack<T> with an Array<T>; removed hack in ↵ | Max Horn | |
Stack<T>::top svn-id: r25696 | |||
2007-02-18 | Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit | Max Horn | |
svn-id: r25695 | |||
2007-02-18 | Renamed crc32 which conflicts with Tapwave system function | Chris Apers | |
svn-id: r25692 | |||
2007-02-17 | Get rid of Common::SaveFile | Max Horn | |
svn-id: r25666 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-14 | Extended MD5 API a bit: added a variant of md5_file which takes an arbitrary ↵ | Max Horn | |
ReadStream; and added md5_file_string methods which directly produce a human readable md5 string (instead of a binary digest) svn-id: r25592 | |||
2007-02-14 | Some more cleanup, and that's it for tonight | Max Horn | |
svn-id: r25580 | |||
2007-02-14 | Minor cleanup | Max Horn | |
svn-id: r25579 | |||
2007-02-14 | Added some comments and performed some cleanup in the file based fallback ↵ | Max Horn | |
code of the AdvancedDetector svn-id: r25578 | |||
2007-02-14 | Properly implemented the AD fallback callback | Max Horn | |
svn-id: r25576 | |||
2007-02-13 | Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵ | Max Horn | |
change detectGame to return a ADGameDescList svn-id: r25575 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | made rtrim() and ltrim() global functions, to reduce code duplication (it ↵ | Gregory Montoir | |
seems parallaction/parser.cpp code re-use them too svn-id: r25564 | |||
2007-02-13 | Kill MSVC warning: | Eugene Sandulenko | |
warning C4245: 'initializing' : conversion from 'Common::ADGameFlags' to 'uint32', signed/unsigned mismatch svn-id: r25557 | |||
2007-02-13 | Thanks to the previous changes, we can now cleanup ↵ | Max Horn | |
detectGameForEngineCreation somewhat svn-id: r25548 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | Renamed generateComplexID to generatePreferredTarget to match my previous commit | Max Horn | |
svn-id: r25544 | |||
2007-02-13 | Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵ | Max Horn | |
add it for AGOS, too svn-id: r25543 | |||
2007-02-13 | Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody ↵ | Max Horn | |
should explain the difference between the two...) svn-id: r25542 | |||
2007-02-13 | Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name | Max Horn | |
svn-id: r25541 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-09 | cleanup | Max Horn | |
svn-id: r25452 | |||
2007-02-05 | Only do the file based fallback when no matches by MD5s were found | Sven Hesse | |
svn-id: r25394 | |||
2007-02-04 | Added Common::getEnabledSpecialDebugLevels | Max Horn | |
svn-id: r25383 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-01-30 | warnings | Gregory Montoir | |
svn-id: r25284 | |||
2007-01-30 | - Fixed bug with single ID detection | Eugene Sandulenko | |
- Added more debug output svn-id: r25273 |