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author | Max Horn | 2007-02-09 17:57:49 +0000 |
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committer | Max Horn | 2007-02-09 17:57:49 +0000 |
commit | 16a29408080d05016ec31da1c49c13e4a704c3e5 (patch) | |
tree | 03c9287921e775ee855d36e1637d5a014da5d4de /common | |
parent | 81ec51b8f7ed6ca59c83ff456f2043a8986bc256 (diff) | |
download | scummvm-rg350-16a29408080d05016ec31da1c49c13e4a704c3e5.tar.gz scummvm-rg350-16a29408080d05016ec31da1c49c13e4a704c3e5.tar.bz2 scummvm-rg350-16a29408080d05016ec31da1c49c13e4a704c3e5.zip |
cleanup
svn-id: r25452
Diffstat (limited to 'common')
-rw-r--r-- | common/advancedDetector.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp index 486a69034e..92a4305b1b 100644 --- a/common/advancedDetector.cpp +++ b/common/advancedDetector.cpp @@ -163,9 +163,7 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa * Makes gameid in form of * gameid-plaform-lang */ -static String generateComplexID(const String id, int listPos, const Common::ADParams ¶ms) { - const ADGameDescription *desc = (const ADGameDescription *)(params.descs + listPos * params.descItemSize); - +static String generateComplexID(const String &id, const ADGameDescription *desc) { String res(id); if (desc->platform != kPlatformPC && desc->platform != kPlatformUnknown) { @@ -187,7 +185,8 @@ GameList detectAllGames( GameList detectedGames; for (uint i = 0; i < matches.size(); i++) { - GameDescriptor desc(toGameDescriptor(*(const ADGameDescription *)(params.descs + matches[i] * params.descItemSize), params.list)); + const ADGameDescription *adgDesc = (const ADGameDescription *)(params.descs + matches[i] * params.descItemSize); + GameDescriptor desc(toGameDescriptor(*adgDesc, params.list)); if (params.singleid != NULL) { desc["preferredtarget"] = desc["gameid"]; @@ -198,7 +197,7 @@ GameList detectAllGames( if (!desc.contains("preferredtarget")) desc["preferredtarget"] = desc["gameid"]; - desc["preferredtarget"] = generateComplexID(desc["preferredtarget"], matches[i], params); + desc["preferredtarget"] = generateComplexID(desc["preferredtarget"], adgDesc); } detectedGames.push_back(desc); |