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2002-11-23Simon stuffTravis Howell
svn-id: r5700
2002-11-21Revamped Adlib functionality.Jamieson Christian
IMuseAdlib is defunct. New MidiDriver_ADLIB device. Simon 1/2 now supports Adlib. svn-id: r5677
2002-11-21enhanced Config::rename_domain; added the ability to change the domain name ↵Max Horn
in EditGameDialog svn-id: r5673
2002-11-21cleanupMax Horn
svn-id: r5669
2002-11-21now this was an *EVIL* typoMax Horn
svn-id: r5668
2002-11-21gotta love creating objects on the stack :-)Max Horn
svn-id: r5666
2002-11-21Now only have to choose betwene simon 1/2 talkie/win versionsTravis Howell
svn-id: r5662
2002-11-21Fix Simon games detectionTravis Howell
svn-id: r5659
2002-11-21revamped build system somewhat: 'modules' like scumm, simon, gui etc. now ↵Max Horn
all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM svn-id: r5653
2002-11-21consistently ignore case of the domain nameMax Horn
svn-id: r5650
2002-11-21operator < and > for String now ignore caseMax Horn
svn-id: r5649
2002-11-21added and corrected some detectNames; it is vital that only names of files ↵Max Horn
that are *always* present for the game in quesion are used svn-id: r5645
2002-11-19revert adlib change for now (not happy with the whole adlib/midi situation, ↵Max Horn
though) svn-id: r5621
2002-11-19fixed default midi driver selection on Mac OS X; enforce adlib for ↵Max Horn
Indy3/MonkeyVGA for now; don't default to adlib in any other game svn-id: r5617
2002-11-19Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change ↵Nicolas Bacca
__cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz svn-id: r5604
2002-11-19added some preliminary game auto detect code to the launcher; this required ↵Max Horn
a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work svn-id: r5600
2002-11-18touch up games listJonathan Gray
svn-id: r5595
2002-11-15fix operator == and !=Max Horn
svn-id: r5570
2002-11-15More tempo updates, news update, bump version numberJames Brown
svn-id: r5557
2002-11-14cleanupMax Horn
svn-id: r5552
2002-11-14set default window title 'ScummVM' while launcher is upMax Horn
svn-id: r5549
2002-11-14added missing #includeMax Horn
svn-id: r5545
2002-11-13cleaned up Config::get_domain; fixed sorting in launcherMax Horn
svn-id: r5541
2002-11-13#include headers for strlen & assertMax Horn
svn-id: r5536
2002-11-13properly init all datacd Projekte/scummvmMax Horn
svn-id: r5529
2002-11-12first of a few more s/readme.txt/README/ changesJonathan Gray
svn-id: r5519
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-10Update internal version numberJames Brown
svn-id: r5498
2002-11-10indention fix :-)Max Horn
svn-id: r5492
2002-11-10added FIXME commentMax Horn
svn-id: r5486
2002-11-06use strcat instead of sprintf+strlenMax Horn
svn-id: r5446
2002-11-06moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵Max Horn
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444
2002-11-06update formating of -z output to reflect long simon game namesJonathan Gray
svn-id: r5432
2002-11-05Add simon1talkie and simon2talkie targetsTravis Howell
svn-id: r5413
2002-11-02Added simon sound bugfix, patch #632518Travis Howell
Added fix for simon sound-related crash, patch #632517 svn-id: r5377
2002-10-28fixed shadow warningMax Horn
svn-id: r5346
2002-10-28Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.James Brown
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to 'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else' condition. svn-id: r5344
2002-10-28Add support for aliased scummvm config entries.James Brown
Eg: [germandott] path=/games/german/dott gameid=tentacle description=the german version of DOTT I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so. svn-id: r5341
2002-10-27patch #628997 support for ogg vorbis instead of cd tracks by Daniel ↵Jonathan Gray
Schepler. Uncomment the relevant lines in the makefile to use svn-id: r5320
2002-10-24Add simon1demoTravis Howell
svn-id: r5300
2002-10-23cleaning up scummsys.h a bit (in preparation of using configure eventually). ↵Max Horn
Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway svn-id: r5290
2002-10-23don't use strdupMax Horn
svn-id: r5287
2002-10-23Correct volume limit listed under -m section of helpTravis Howell
svn-id: r5282
2002-10-23Add command line option for master volume, patch #591813Travis Howell
svn-id: r5280
2002-10-22fixed warnings (and simplified the code, gosh, aquadran, why so complicated? :-)Max Horn
svn-id: r5264
2002-10-22inline function instead of macro for SWAP, to make -Wshadow more usefulMax Horn
svn-id: r5263
2002-10-22cleanup arrayPaweł Kołodziejski
svn-id: r5250
2002-10-22don't shadow varsMax Horn
svn-id: r5237
2002-10-22don't shadow varsMax Horn
svn-id: r5236
2002-10-21Add fixmeJames Brown
svn-id: r5217