aboutsummaryrefslogtreecommitdiff
path: root/common
AgeCommit message (Expand)Author
2012-05-31ALL: Correct spelling of "Mac OS X" in various placesMax Horn
2012-05-21COMMON: Skip junk found at the end of QuickTime filesMatthew Hoops
2012-05-17COMMON: Converted Coro context structure definitions to instead use classes.Paul Gilbert
2012-05-17COMMON: Fix compilation of coroutines code when COROUTINE_DEBUG is definedPaul Gilbert
2012-05-17COMMON: Improved waiting processes to store what PIDs they're waiting forPaul Gilbert
2012-05-17COMMON: Moved the Tinsel Coroutine code into it's own Common classPaul Gilbert
2012-04-30COMMON: Use the file cache in ZipArchive::listMembers for performance.Johannes Schickel
2012-04-19Merge pull request #226 from digitall/sincosFilippos Karapetis
2012-04-17COMMON: Update DCT & RDFT to avoid dynamic allocation of Sine/Cos Tables.D G Turner
2012-04-17COMMON: Refactoring of FFT class to remove repeated fft<x>() functions.D G Turner
2012-04-16COMMON: Refactoring of FFT class, removing Cosine Table Reallocations.D G Turner
2012-04-16COMMON: Minor refactoring of FFT class, removing DECL_FFT macro.D G Turner
2012-04-14COMMON: Replaced static Sine and Cosine tables with dynamic generated.D G Turner
2012-04-13COMMON: Minor reduction of sine/cosine table size (8 bytes...).D G Turner
2012-04-13COMMON: Fixes for compiling without USE_BINK enabled.D G Turner
2012-04-04COMMON: Fix spelling of lengthJoel Teichroeb
2012-03-30AUDIO: Fix QDM2 extra data parsingMatthew Hoops
2012-03-30COMMON: Clean up the QuickTime class a bitMatthew Hoops
2012-03-30COMMON: Read in QuickTime extra data for SVQ3Matthew Hoops
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25Merge pull request #211 from lordhoto/game-gui-options-v2Eugene Sandulenko
2012-03-22COMMON: Make Rect::center() more readableMatthew Hoops
2012-03-20COMMON: Make Rect::center() work properly with odd dimensionsMatthew Hoops
2012-03-20COMMON: Add a READ_UINT24 macroMatthew Hoops
2012-03-19KYRA: Add per-game GUI option support.Johannes Schickel
2012-03-19ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.Johannes Schickel
2012-03-19COMMON: Add a dummy edit when a QuickTime file contains noneMatthew Hoops
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
2012-03-17COMMON: Use defined() instead of defined in preprocessor macros.Johannes Schickel
2012-03-17ALL: Use GCC_ATLEAST().Christoph Mallon
2012-03-17COMMON: Add GCC_ATLEAST(major, minor) to simplify testing for versions of GCC.Christoph Mallon
2012-03-17COMMON: Hopefully fix compilationFilippos Karapetis
2012-03-17COMMON: Use String class consistentlyEugene Sandulenko
2012-03-17Merge pull request #203 from fingolfin/guio-cleanupEugene Sandulenko
2012-03-17Merge pull request #202 from tsoliman/keymapper-nonkey-inputsEugene Sandulenko
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2012-03-11COMMON: Mention that SafeSeekableSubReadStream is not threading safe.Johannes Schickel
2012-03-11COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.Johannes Schickel
2012-03-10COMMON: Fix formatting in substream.h.Johannes Schickel
2012-03-08COMMON: Add an exists function to MacResManagerMatthew Hoops
2012-03-02KEYMAPPER: Add delays for *UP events coming from non-keysTarek Soliman
2012-03-02KEYMAPPER: Map non-key custom input eventsTarek Soliman
2012-02-29COMMON: Move language GUIO code to language.hMax Horn
2012-02-29COMMON: Replace OptionsDialog::renderType2GUIO by API in rendermode.hMax Horn
2012-02-27COMMON: Fix opening QuickTime files from MacBinary filesMatthew Hoops
2012-02-27KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTIONTarek Soliman
2012-02-27KEYMAPPER: Rename HardwareKey to HardwareInputTarek Soliman
2012-02-26COMMON: Move Language and Platform functionality into separate filesMax Horn
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-24COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modesathrxx