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2009-03-25Allow building of psp backend via configure (Part 1 - Still need to add the ↵Joost Peters
fixup + EBOOT packing steps). Thanks dhewg and fingolfin for assistance. :) svn-id: r39693
2009-03-23Distinguish between the native and the host executable extension, so that ↵Andre Heider
nasm gets properly detected when cross-compiling. Also removed the "_have_x86=yes" overwrite for mingw, since it gets detected fine and breaks mingw-w64. svn-id: r39635
2009-03-23Fix compiler detection if CXX is preset to a working compiler but contains a ↵Max Horn
space svn-id: r39634
2009-03-22Don't just "return" from the script if == no (leftover from r39541, where ↵Andre Heider
that code was inside a function) svn-id: r39615
2009-03-22Fix compilation of the iPhone port.Andre Heider
svn-id: r39611
2009-03-22Reverted vinterstum's 'unification' of iPhone and Mac OS X configure code. ↵Max Horn
There is no reliable way to distinguish iPhone OS X and 'regular' Mac OS X via the host type only svn-id: r39610
2009-03-22Fixed configure on OSX (no idea what this will do to the iPhone, but now at ↵Max Horn
least compiling on OS X is possible again) svn-id: r39607
2009-03-22- Grouped default settingsJordi Vilalta Prat
- Grouped related functions - Add "backends/platform/$_backend" to MODULES for all backends - Some bits of formatting svn-id: r39605
2009-03-22OSX configure fixOystein Eftevaag
svn-id: r39603
2009-03-21Updated iphone/osx build rules a bit, to make them more consistentOystein Eftevaag
svn-id: r39600
2009-03-21Use -isystem instead of -I to include ronin stuff on Dreamcast (gets rid of ↵Marcus Comstedt
some corny warnings). svn-id: r39588
2009-03-21Added support for dynamic plugins on Dreamcast to the configure script.Marcus Comstedt
svn-id: r39587
2009-03-19configure: rearranged some stuffMax Horn
svn-id: r39541
2009-03-19Whitespace fixOystein Eftevaag
svn-id: r39538
2009-03-19Added support for specifying which prefix directory to link in static libs ↵Oystein Eftevaag
for (for mac os x and iphone bundles), and use a build-specific strip command svn-id: r39537
2009-03-19Added configure support for the Wii and Gamecube portAndre Heider
svn-id: r39531
2009-03-19Moved -pedantic from Makefile to the end of configure scriptAndre Heider
svn-id: r39530
2009-03-19Extended the FLAC test to detect a libFLAC version which was compiled ↵Andre Heider
without libogg support svn-id: r39529
2009-03-19Fixed the tremor check. Instead of a ogg symbol, it now checks for a tremor ↵Andre Heider
one ;) svn-id: r39527
2009-03-18Initial support for building the Dreamcast port using the configureMarcus Comstedt
script. Dynamic modules are not supported just yet. svn-id: r39524
2009-03-18Use host-specific ranlib when crosscompiling for darwin (Mac OS X)Oystein Eftevaag
svn-id: r39523
2009-03-18configure: We don't use tail anymore, so don't check for it; move (hq) ↵Max Horn
scaler check from the middle to nowhere to a more appropriate spot svn-id: r39522
2009-03-18Create a variable _host_alias defaulting to $_host_cpu-$_host_os, which is ↵Marcus Comstedt
used to pick the cross compiler. This allows "special" hosts to override it. svn-id: r39520
2009-03-18Moved the _build_{hq_,}scalers tests to after the host checks, because they ↵Marcus Comstedt
may try to disable scalers on a per-host basis. svn-id: r39519
2009-03-18Fix bug #2684645 - AMIGAOS: Build breaks in base/commandline.Travis Howell
svn-id: r39508
2009-03-13fixing stupid, stupid mistake in previous commit. yet another proof that I ↵Max Horn
need to use git to prestage all my commits for one day. Yay for 'git commit --amend' ;-) svn-id: r39373
2009-03-13Added --enable-all-engines and --disable-all-engines to configure scriptMax Horn
svn-id: r39372
2009-03-09Personal Nightmare is part of the AGOS engine.Travis Howell
svn-id: r39277
2009-03-09Change Personal Nightmare support to optional, until setjmp/longjmp code is ↵Travis Howell
converted. svn-id: r39253
2009-03-07Enable the MADE engine by defaultFilippos Karapetis
svn-id: r39204
2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ↵Johannes Schickel
ENABLE_LOL define) - Change default build system to support LoL as a subengine of KYRA. LoL is currently disabled by default. (- Minor enum name fixes for Lands of Lore code.) svn-id: r39099
2009-03-01By default, do not check for libmpeg2. Currently, there's no engine that ↵Torbjörn Andersson
needs it though I guess it's possible that some will in the future. svn-id: r39035
2009-03-01Don't use the words "MPEG" and "Broken Sword" in the same sentence. Ever.Torbjörn Andersson
svn-id: r39034
2009-02-20Fixed configure on systems without mktemp.Johannes Schickel
svn-id: r38610
2009-02-15Merged revisions 36329, 38212, 38226and 38234 from branch-0-13-0 to trunk: ↵Oystein Eftevaag
iPhone backend updates svn-id: r38240
2009-02-15Import the SCI engine sources from the FreeSCI Glutton branch (it doesn't ↵Jordi Vilalta Prat
compile yet) svn-id: r38192
2009-02-13Build a dynamically linked executable on Amiga by default (as discussed with ↵Jordi Vilalta Prat
Raziel^) svn-id: r36306
2009-01-21configure: changed 'Running on x86' to 'Compiling for x86'Max Horn
svn-id: r35983
2009-01-21configure: changed order of backend detection and engine listing (backend ↵Max Horn
detection may fail, e.g. when sdl-config is not found, while engine 'detection' never fails) svn-id: r35982
2009-01-20Changed configure to add ENABLE_VKEYBD and ENABLE_KEYMAPPER to DEFINES, ↵Max Horn
instead of config.h svn-id: r35962
2009-01-11Merge in Virtual Keybpard & KeyMapper branch,Eugene Sandulenko
- Merge is perfromed in order to not let rotting the code - Makefile modifications were avoided Stuff to resolve: - Circular dependency of common/vkeybd from graphics/ - Make it compilable (?) - Add some keyboards - Decide on the key bindings svn-id: r35813
2009-01-05Added Haiku support to configure (due to Begasus)Max Horn
svn-id: r35746
2009-01-02Disable the SAGA 2 sub engine by default (it's WIP)Filippos Karapetis
svn-id: r35683
2009-01-02More configure code for additional SAGA engine features.Eugene Sandulenko
svn-id: r35676
2009-01-02Added changes to configure, which I forgot to do in my previous commitFilippos Karapetis
svn-id: r35673
2008-12-16Enable the Groovie engine by default since it's now supportedJordi Vilalta Prat
svn-id: r35403
2008-12-08Removed last traces of X11 backend.Johannes Schickel
svn-id: r35287
2008-11-30enabled tucker engine by default, since game should be completable with itGregory Montoir
svn-id: r35189
2008-11-14Patch #2271425: Groovie engineMax Horn
svn-id: r35060
2008-11-10add initial support for 'Bud Tucker in Double Trouble'Gregory Montoir
svn-id: r34990