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AgeCommit message (Expand)Author
2009-06-04Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). I...John Willis
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-05-31Little formatting fix.Johannes Schickel
2009-05-16Fixed problem with building the Dreamcast port in the srcdir:Marcus Comstedt
2009-05-16Let ScummVM compile out of the box on FreeBSDEugene Sandulenko
2009-05-10iPhone fixes for compiling with the unofficial sdkOystein Eftevaag
2009-05-10Patch #2789608: "recognition of os2-emx in configure"Eugene Sandulenko
2009-05-09remove temporary files on mac os xPaweł Kołodziejski
2009-04-22Fix typo in special case gcc version detectionWillem Jan Palenstijn
2009-04-21run psp-fixup-imports after linkingJoost Peters
2009-04-04Remove the obsolete IPHONE_BACKEND defineJordi Vilalta Prat
2009-03-30Remove -Wno-parentheses switch for g++ 4.3.Johannes Schickel
2009-03-30Drop Cygwin support, the -mno-cygwin option is been removed from GCC in the f...Travis Howell
2009-03-30Added build rules for SCI32 gamesFilippos Karapetis
2009-03-30Fluidsynth requires additional libraries, for mingw build.Travis Howell
2009-03-28Fix bug #2684645: AMIGAOS: Build breaks in "base/commandline".Walter van Niftrik
2009-03-27Improved configure support for the GP2X port.Andre Heider
2009-03-25Allow building of psp backend via configure (Part 1 - Still need to add the f...Joost Peters
2009-03-23Distinguish between the native and the host executable extension, so that nas...Andre Heider
2009-03-23Fix compiler detection if CXX is preset to a working compiler but contains a ...Max Horn
2009-03-22Don't just "return" from the script if == no (leftover from r39541, where th...Andre Heider
2009-03-22Fix compilation of the iPhone port.Andre Heider
2009-03-22Reverted vinterstum's 'unification' of iPhone and Mac OS X configure code. Th...Max Horn
2009-03-22Fixed configure on OSX (no idea what this will do to the iPhone, but now at l...Max Horn
2009-03-22- Grouped default settingsJordi Vilalta Prat
2009-03-22OSX configure fixOystein Eftevaag
2009-03-21Updated iphone/osx build rules a bit, to make them more consistentOystein Eftevaag
2009-03-21Use -isystem instead of -I to include ronin stuff on Dreamcast (gets rid of s...Marcus Comstedt
2009-03-21Added support for dynamic plugins on Dreamcast to the configure script.Marcus Comstedt
2009-03-19configure: rearranged some stuffMax Horn
2009-03-19Whitespace fixOystein Eftevaag
2009-03-19Added support for specifying which prefix directory to link in static libs fo...Oystein Eftevaag
2009-03-19Added configure support for the Wii and Gamecube portAndre Heider
2009-03-19Moved -pedantic from Makefile to the end of configure scriptAndre Heider
2009-03-19Extended the FLAC test to detect a libFLAC version which was compiled without...Andre Heider
2009-03-19Fixed the tremor check. Instead of a ogg symbol, it now checks for a tremor o...Andre Heider
2009-03-18Initial support for building the Dreamcast port using the configureMarcus Comstedt
2009-03-18Use host-specific ranlib when crosscompiling for darwin (Mac OS X)Oystein Eftevaag
2009-03-18configure: We don't use tail anymore, so don't check for it; move (hq) scaler...Max Horn
2009-03-18Create a variable _host_alias defaulting to $_host_cpu-$_host_os, which is us...Marcus Comstedt
2009-03-18Moved the _build_{hq_,}scalers tests to after the host checks, because they m...Marcus Comstedt
2009-03-18Fix bug #2684645 - AMIGAOS: Build breaks in base/commandline.Travis Howell
2009-03-13fixing stupid, stupid mistake in previous commit. yet another proof that I ne...Max Horn
2009-03-13Added --enable-all-engines and --disable-all-engines to configure scriptMax Horn
2009-03-09Personal Nightmare is part of the AGOS engine.Travis Howell
2009-03-09Change Personal Nightmare support to optional, until setjmp/longjmp code is c...Travis Howell
2009-03-07Enable the MADE engine by defaultFilippos Karapetis
2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE...Johannes Schickel
2009-03-01By default, do not check for libmpeg2. Currently, there's no engine that need...Torbjörn Andersson
2009-03-01Don't use the words "MPEG" and "Broken Sword" in the same sentence. Ever.Torbjörn Andersson