Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-26 | CONFIGURE: Enable plugins support for mingw64 | rootfather | |
Until now, the configure script was unable to detect mingw64 as a platform that supports building plugins. I tested this with MSYS2/mingw64 and was able to build all engines dynamically. I opted not to use any wildcards for this entry, because I don't know which variants are possible here. | |||
2016-11-05 | ANDROIDSDL: added support x86_64 platform | lubomyr | |
2016-10-22 | DC: Remove workaround for GCC bug #42841 | Marcus Comstedt | |
We now require GCC 4.6, where this bug has been fixed. | |||
2016-10-17 | ALL: Fix compilation with disabled cloud but enabled libcurl | Eugene Sandulenko | |
2016-10-16 | CONFIGURE: Disable libcurl and sdlnet when using --disable-cloud | Thierry Crozat | |
2016-10-09 | GCW0: Reenable scalers | Eugene Sandulenko | |
There is only one 1x scaler, but scalers are used for aspect ratio correction | |||
2016-09-15 | ANDROIDSDL: Enabled mt32emu | lubomyr | |
2016-09-10 | CONFIGURE: Fix prepend_var and make it more portable | Eugene Sandulenko | |
2016-09-10 | CONFIGURE: Better handling Amiga libcurl exception | Eugene Sandulenko | |
2016-09-10 | CONFIGURE: AmigaOS requires -lpthread for libcurl | Eugene Sandulenko | |
2016-09-10 | CONFIGURE: Some platforms, e.g. Amiga, require SDL to be after SDL_Net. ↵ | Eugene Sandulenko | |
Change accordingly | |||
2016-09-03 | BUILD: Tie the SDL_net version to the SDL version | Thierry Crozat | |
This means that when using SDL 1.2 we use SDL_net 1.2, but when using SDL 2 we now use SLD_net 2 as well. Both versions work properly and there is not code change needed in ScummVM. This change is because SDL_net depends on SDL, and using SDL_net 1.2 with SDL 2 means we can end up needing to link with both the SDL and SDL2 libraries. | |||
2016-09-03 | BUILD: Fix linking the PS3 build with SDL_Net | Bastien Bouclet | |
2016-09-03 | DINGUX: Disable sdl_net and cloud due to the outdated toolchain | Eugene Sandulenko | |
2016-08-30 | CONFIGURE: Fix missing space in message when checking for cloud support | Thierry Crozat | |
2016-08-30 | BUILD: Force the curl path when building the PS3 version | Bastien Bouclet | |
Also, since SDL2 is enabled by default, there is no need to force using sdl2-config anymore. | |||
2016-08-30 | BUILD: Don't try to run the curl test executable when cross-compiling | Bastien Bouclet | |
2016-08-30 | BUILD: Fix typos in find_libcurlconfig | Bastien Bouclet | |
2016-08-30 | OUYA: Bump to recommended API 16 | Eugene Sandulenko | |
2016-08-30 | Merge pull request #433 from klusark/assets | Eugene Sandulenko | |
ANDROID: Update the asset archive code to use AAssets | |||
2016-08-30 | CONFIGURE: Fix curl-config failure | Alexander Tkachev | |
Still, curl-config is required for Cloud integration feature, so it should be installed on buildbot in order to build it. | |||
2016-08-24 | CONFIGURE: Add --with-sdlnet-prefix option | Alexander Tkachev | |
2016-08-24 | CONFIGURE: Added configure switches for enabling/desabling cloud and net libs | Eugene Sandulenko | |
2016-08-24 | CONFIGURE: Fix cloud support detection | Eugene Sandulenko | |
2016-08-24 | CLOUD: Add USE_CLOUD feature | Alexander Tkachev | |
Adds USE_CLOUD in both configure and create_project. | |||
2016-08-24 | CONFIGURE: Added libcurl detection | Eugene Sandulenko | |
2016-08-24 | CONFIGURE: Added detection for SDL_net | Eugene Sandulenko | |
2016-08-20 | GCW0: Enforce to SDL1 | Eugene Sandulenko | |
2016-08-15 | BUILD: Switch SDL backend to SDL2 by default. SDL1 is still a fallback. | Eugene Sandulenko | |
2016-06-27 | CONFIGURE: Only open config.log after showing help | Willem Jan Palenstijn | |
This prevents ./configure --help from clearing config.log. | |||
2016-05-30 | CONFIGURE: Add support for building with WinSparkle | Thierry Crozat | |
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr | |
2016-05-16 | Merge pull request #745 from Cruel/3ds | Eugene Sandulenko | |
3DS: New Backend | |||
2016-04-14 | 3DS: Maintain alphabetical order in configure file | Thomas Edvalson | |
2016-04-11 | 3DS: Add CIA format build, add timer handler thread, fix APT service ↵ | Thomas Edvalson | |
suspending/sleeping/exiting | |||
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko | |
2016-04-10 | GCW0: Disable Timidity by default | Eugene Sandulenko | |
2016-04-10 | GCW0: GCW0 is fullscreen-only device | Eugene Sandulenko | |
2016-04-06 | 3DS: Add to backend configuration list | Thomas Edvalson | |
2016-04-06 | 3DS: Initial commit | Thomas Edvalson | |
2016-03-27 | BUILD: Fix creating OS X application bundle when Sparkle is enabled | Thierry Crozat | |
2016-03-25 | CONFIGURE: Only check Sparkle and NSDockTilePlugIn availability on OS X | Thierry Crozat | |
2016-03-25 | OS X: Implement a Dock Tile Plugin to display recent games menu in dock | Thierry Crozat | |
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu. | |||
2016-03-23 | Merge pull request #711 from lordhoto/opengl-revamp | Johannes Schickel | |
OpenGLGraphicsManager: Revamp | |||
2016-03-21 | CONFIGURE: Extend Linux CD check and run it on Linux only. | Johannes Schickel | |
2016-03-16 | CONFIGURE: Abort configure stage when invalid OpenGL mode is specified. | Johannes Schickel | |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel | |
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time. | |||
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel | |
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested. | |||
2016-03-13 | BACKENDS: Add a Linux CD-ROM audio player | Matthew Hoops | |