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2019-09-08ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695)Cameron Cawley
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events
2019-09-02CONFIGURE: Add check for NSSpeechSynthesizerDelegate protocole availability ↵Thierry Crozat
on macOS
2019-09-01TTS: Rename LinuxTextToSpeechManager to SpeechDispatcherManagerJaromir Wysoglad
Add a new define for the SpeechDispatcherManager
2019-09-01TTS: Remove USE_PLATFORM_TTS definesJaromir Wysoglad
Use defined(USE_TTS) && defined(PLATFORM) instead
2019-09-01TTS: Implement TextToSpeechManager for macOSThierry Crozat
2019-09-01TTS: Add checks to configure.Jaromir Wysoglad
Check for presence of required libraries Disable automatic build of TTS on MinGW32
2019-09-01TTS: Minor refactorisationsJaromir Wysoglad
- Add comment to tts initialization on Windows - Correctly free the voicesInfo in linux ttsMan - Remove popState method from linux-text-to-speech.h and windows-text-to-speech.h - Add tts to help in configure - Refactor language setting in gui-manager.cpp It counted with english being the default language in ttsMan constructors, which isn't true anymore.
2019-09-01TTS: Prepare for windows TTSJaromir Wysoglad
Add windows configuration in configure Add basic skeleton to backends Check if ttsMan is initialized in GUI
2019-09-01TTS: Refactor tts in configureJaromir Wysoglad
2019-09-01TTS: Add part of linux TTSJaromir Wysoglad
2019-09-01TTS: Create a TTS skeletonJaromir Wysoglad
2019-08-25CONFIGURE: Correct Formatting of ICONV TestsD G Turner
No functional change.
2019-08-25CONFIGURE: Check if iconv uses const.Jaromir Wysoglad
I looked at how ResidualVM works with iconv and used a define ICONV_USES_CONST, which they define in configure, thinking it is defined by iconv. I a define of this into configure, so this should fix the build error on osx_intel.
2019-08-24CONFIGURE: Move check for iconv downJaromir Wysoglad
2019-08-24CONFIGURE: Add option to compile with iconv.Jaromir Wysoglad
2019-08-18GUI: Check if fullscreen is available at runtimeCameron Cawley
2019-08-15DS: Disable Bink and LuaCameron Cawley
This should help to reduce the size of the main executable.
2019-08-13COMMON: Move Lua into Common and make it into...Nipun Garg
an engine feature
2019-08-04BUILD: Fix missing frameworks for iOS static buildsColin Snover
2019-08-04IOS7: Implement isConnectionLimitedThierry Crozat
2019-06-25CONFIGURE: Enable libcurl on Switch (works now)rsn8887
2019-06-21CONFIGURE: Disable libcurl on Switch (missing curl-config)rsn8887
2019-06-21CONFIGURE: Re-enable OpenGL on Switch, because it worksrsn8887
OpenGL works when enabled from the start in scummvm.ini, when ScummVM is compiled with latest Switch toolchain packages. It only crashes when switching between SDL modes and OpenGL while ScummVM is running.
2019-06-21CONFIGURE: Disable OpenGL on Switch because it crashesrsn8887
GLES2 crashes when switching between SDL2 graphics and OpenGL graphics. This is a known problem on the platform due to the implementation of GLES2, it crashes on de-init.
2019-06-20CONFIGURE: Add --enable-all-unstable-engines optionCameron Cawley
2019-06-17RISCOS: Disable debug build by defaultCameron Cawley
2019-06-06CONFIGURE: Add --disable-all-unstable-engines for use with buildbotrsn8887
2019-06-06CONFIGURE: Add PSP to platforms where debug is off by defaultrsn8887
2019-06-02CONFIGURE: Remove the 'u' flag from 'ar' in mingw32Lothar Serra Mari
This patch silences the warnings about the (outdated?) 'u' flag that appears at least when building and linking ScummVM statically on mingw32: "`u' modifier ignored since `D' is the default (see `U')" The cause for this appears to be a bug in recent versions of libtool that most likely will also appear when building on Linux. However, since I have not tested this yet, this patch only disables it for mingw32. The only downside from this patch is that building a non-clean build will take (slightly?) longer since we are no longer just updating (that's what the 'u' is for) changed libraries during the linking stage, but linking all .a files again.
2019-05-24CONFIGURE: Update for modern MinGWEugene Sandulenko
2019-05-22CONFIGURE: Add Switch to platforms where debug is off by defaultrsn8887
2019-05-18BUILD: Fix converting the documentation outside the source directoryCameron Cawley
2019-05-12Switch: fix version, remove redundant settings and unneeded definesrsn8887
2019-05-12Switch: fix build, add build instructions, avoid using delete()rsn8887
2019-05-12SWITCH: add nintendo switch supportCpasjuste
2019-05-11ANDROID: Fix building armv5te binaries with NDK r14bBastien Bouclet
The mthumb linker flag was causing the libstdc++ library not to be found.
2019-05-11ANDROID: Add support for building arm64 binariesBastien Bouclet
2019-05-11ANDROID: Stop forcibly disabling MT-32 emulatorColin Snover
2019-05-11BUILD: Remove bad & outdated flags from Android buildsColin Snover
Most of these flags don't work with modern Android NDKs. The ones that may, like setting sysroot and include directories, don't work properly with standalone toolchains. Users compiling for Android should make sure that they properly set up include paths in their environment CXXFLAGS/LDFLAGS as needed for the compiler to run, instead of relying on configure to do it, since configure can't do it in a toolchain-agnostic manner.
2019-05-11BUILD: Pass LDFLAGS on the command line for the endianness testBastien Bouclet
2019-05-11BUILD: Link the test executable for the endianness checkBastien Bouclet
Fixes the test with LTO enabled.
2019-05-02CONFIGURE: Fix missing optionDan Church
--disable-updates was omitted from the supported options during the reformat.
2019-04-30Fix typo in commentHubert Maier
2019-04-28CONFIGURE: Formatting fixesLothar Serra Mari
2019-04-26CONFIGURE: Fix pandoc checkThierry Crozat
2019-04-21CONFIGURE: Generate html README and NEWS by default on macOSThierry Crozat
There was already a configure option to specify a output format other than plain text, but this had to be specified explicitely when executing configure. Now the ports can define a default other than plain text. On macOS now by default pandoc generate html output. It could in theory also generate rtf, but those are not properly displayed by TextEdit, and in addition TextEdit cannot handle link internal to the document (such as for the TOC). But if we are fine with no link for the TOC, we could pipe the pandoc html output with textutil to generate the RTF documents. Also this change allows to have an extension for the pandoc output files. By default this is empty for plain text (as before) and the same as the format otherwise (for example .rtf or .html).
2019-04-18RISCOS: Support creating a StrongHelp manualCameron Cawley
2019-04-15WINCE: Fix compilationCameron Cawley
2019-04-13BUILD: On PSP use -O2 to fix compiling with new toolchainrsn8887
-O2 works, but the updated psp compiler doesn't compile with -O3. It gives the error ``` graphics/macgui/macwindowmanager.cpp: In member function 'void Graphics::MacWindowManager::passPalette(const byte*, uint)': graphics/macgui/macwindowmanager.cpp:517:1: error: unrecognizable insn: } ^ (insn 139 138 140 23 (set (reg:SI 294) (if_then_else:SI (ne:CC (reg:CC 67 $fcc0) (const_int 0 [0])) (reg/v:SI 256 [ di ]) (reg/v:SI 229 [ di ]))) -1 (nil)) graphics/macgui/macwindowmanager.cpp:517:1: internal compiler error: in extract_insn, at recog.c:2202 ```
2019-04-13BUILD: Fix PSP compilation tests for updated buildbot toolchainrsn8887