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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-12-28
Patch #1858158: BUILD: Plugin building cleanup
Eugene Sandulenko
2007-12-28
Now --disable-he does not disable HE70 games.
Eugene Sandulenko
2007-12-19
Patch #1853322: Patch for Atari ST/FreeMint
Max Horn
2007-12-18
Fix for bug #1853110: Error in configure on MacOS X (head -c is not portable,...
Max Horn
2007-12-02
Abort configure run if no matching datatypes are found; some tweaks for cross...
Max Horn
2007-12-02
fixes for cygwin build. In particular: move the _mak_plugins environment afte...
Kostas Nakos
2007-12-02
Cleaned up the iPhone configure stuff, and added a new make target for static...
Oystein Eftevaag
2007-12-01
vpath handling for C, Objective-C and soem more asm variants
Max Horn
2007-11-30
Commiting on behalf of jvprat.
Robin Watts
2007-11-13
Initial commit of the iPhone/iPod Touch backend
Oystein Eftevaag
2007-11-06
Patch #1826459: Make: reconfigure on configure change (saving environment)
Max Horn
2007-11-04
Patch #1825378: "More work for engines on configure"
Eugene Sandulenko
2007-11-03
More whitespace fixes
Sven Hesse
2007-11-03
Whitespace fixes
Max Horn
2007-11-01
Patch #1824292: "fix spaces->tabs indentation in configure"
Eugene Sandulenko
2007-10-31
Patch #1822349: "Refactor engines handling in configure script"
Eugene Sandulenko
2007-10-30
Adding special amigaos to host_os check. This makes ScummVM use scummvm.ini i...
Johannes Schickel
2007-10-30
Patch #1822459: "configure fix for shells not supporting unary negation"
Eugene Sandulenko
2007-10-29
added 'igor' engine for the game 'Igor: Objective Uikokahonia'
Gregory Montoir
2007-10-29
More readable code, and another format of engine build list as suggeested
Eugene Sandulenko
2007-10-28
Fix compatibility with bash
Eugene Sandulenko
2007-10-28
Print list of skipped engines too.
Eugene Sandulenko
2007-10-28
Patch #1821100: make cross-compiling sane out of the box; blackfin support
Max Horn
2007-09-30
Patch #1804801: DMedia MIDI driver for IRIX
Max Horn
2007-09-24
Patch #1800767: "Sort the list of engines"
Eugene Sandulenko
2007-09-19
Enable Lure engine by default.
Eugene Sandulenko
2007-07-17
added engine stubs code for Drascula game
Paweł Kołodziejski
2007-06-26
Update GP2X configure rules to support the new ARM ASM SMUSH code.
John Willis
2007-06-24
some configure reorg
Max Horn
2007-06-24
Renamed add_flag_to_config_mk_if_no to add_to_config_mk_if_no and changed the...
Max Horn
2007-06-24
should be smush not codec47
Paweł Kołodziejski
2007-06-24
added arm assembly from patch #1742112 for codec47. (and really build arm cod...
Paweł Kołodziejski
2007-06-16
Update GP2X configure rules to support the new ARM ASM mixer code (i.e. USE_A...
John Willis
2007-06-16
use USE_ARM_SOUND_ASM for arm-linux target
Paweł Kołodziejski
2007-06-08
Update configure to set the new EXEEXT for the GP2X port (.gp2x rather then ....
John Willis
2007-05-30
These days, man pages are usually stored in /usr/share/man, not in /usr/man
Max Horn
2007-05-30
Slightly modified version of patch #1728192: Fix for Debian packaging scripts
Max Horn
2007-05-27
Commit of patch #1715310 ("WIN32: Dynamic Plugin support with MinGW").
Johannes Schickel
2007-05-21
- Enable parallaction engine by default
Eugene Sandulenko
2007-04-28
Updated configure to generate flags in config.mk for MAD, FLAC, MPEG2 and Vor...
Max Horn
2007-04-27
Give proper name to CruisE engine.
Eugene Sandulenko
2007-04-27
Updated configure and engines/engines.mk to include the cruise engine (disabl...
Filippos Karapetis
2007-04-07
allow arm-linux-gnueabi target too
Paweł Kołodziejski
2007-03-18
Allows cross compiling for windows with mingw32.
Johannes Schickel
2007-01-18
Patch #1596959 (SH and MIPS need memalign too)
Max Horn
2007-01-14
Oops. Parallaction should be disabled now.
Eugene Sandulenko
2007-01-14
Initial import of Parallaction engine
Eugene Sandulenko
2007-01-13
Patch #1610370: Configure patch for cross compiling Atari Version
Max Horn
2007-01-07
Enable AGI engine by default
Eugene Sandulenko
2006-11-11
enabled Touche engine, since game is completable with it
Gregory Montoir
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